1#[path = "../helpers/camera_controller.rs"]
6mod camera_controller;
7
8use bevy::{
9 light::{CascadeShadowConfigBuilder, DirectionalLightShadowMap},
10 pbr::experimental::meshlet::{MeshletMesh3d, MeshletPlugin},
11 prelude::*,
12 render::render_resource::AsBindGroup,
13};
14use camera_controller::{CameraController, CameraControllerPlugin};
15use std::f32::consts::PI;
16
17const ASSET_URL: &str =
18 "https://github.com/bevyengine/bevy_asset_files/raw/9bf88c42b9d06a3634eed633d90ce5fab02c31da/meshlet/bunny.meshlet_mesh";
19
20fn main() {
21 App::new()
22 .insert_resource(DirectionalLightShadowMap { size: 4096 })
23 .add_plugins((
24 DefaultPlugins,
25 MeshletPlugin {
26 cluster_buffer_slots: 1 << 14,
27 },
28 MaterialPlugin::<MeshletDebugMaterial>::default(),
29 CameraControllerPlugin,
30 ))
31 .add_systems(Startup, setup)
32 .run();
33}
34
35fn setup(
36 mut commands: Commands,
37 asset_server: Res<AssetServer>,
38 mut standard_materials: ResMut<Assets<StandardMaterial>>,
39 mut debug_materials: ResMut<Assets<MeshletDebugMaterial>>,
40 mut meshes: ResMut<Assets<Mesh>>,
41) {
42 commands.spawn((
43 Camera3d::default(),
44 Transform::from_translation(Vec3::new(1.8, 0.4, -0.1)).looking_at(Vec3::ZERO, Vec3::Y),
45 Msaa::Off,
46 EnvironmentMapLight {
47 diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
48 specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
49 intensity: 150.0,
50 ..default()
51 },
52 CameraController::default(),
53 ));
54
55 commands.spawn((
56 DirectionalLight {
57 illuminance: light_consts::lux::FULL_DAYLIGHT,
58 shadows_enabled: true,
59 ..default()
60 },
61 CascadeShadowConfigBuilder {
62 num_cascades: 1,
63 maximum_distance: 15.0,
64 ..default()
65 }
66 .build(),
67 Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
68 ));
69
70 let meshlet_mesh_handle = asset_server.load(ASSET_URL);
75 let debug_material = debug_materials.add(MeshletDebugMaterial::default());
76
77 for x in -2..=2 {
78 commands.spawn((
79 MeshletMesh3d(meshlet_mesh_handle.clone()),
80 MeshMaterial3d(standard_materials.add(StandardMaterial {
81 base_color: match x {
82 -2 => Srgba::hex("#dc2626").unwrap().into(),
83 -1 => Srgba::hex("#ea580c").unwrap().into(),
84 0 => Srgba::hex("#facc15").unwrap().into(),
85 1 => Srgba::hex("#16a34a").unwrap().into(),
86 2 => Srgba::hex("#0284c7").unwrap().into(),
87 _ => unreachable!(),
88 },
89 perceptual_roughness: (x + 2) as f32 / 4.0,
90 ..default()
91 })),
92 Transform::default()
93 .with_scale(Vec3::splat(0.2))
94 .with_translation(Vec3::new(x as f32 / 2.0, 0.0, -0.3)),
95 ));
96 }
97 for x in -2..=2 {
98 commands.spawn((
99 MeshletMesh3d(meshlet_mesh_handle.clone()),
100 MeshMaterial3d(debug_material.clone()),
101 Transform::default()
102 .with_scale(Vec3::splat(0.2))
103 .with_rotation(Quat::from_rotation_y(PI))
104 .with_translation(Vec3::new(x as f32 / 2.0, 0.0, 0.3)),
105 ));
106 }
107
108 commands.spawn((
109 Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
110 MeshMaterial3d(standard_materials.add(StandardMaterial {
111 base_color: Color::WHITE,
112 perceptual_roughness: 1.0,
113 ..default()
114 })),
115 ));
116}
117
118#[derive(Asset, TypePath, AsBindGroup, Clone, Default)]
119struct MeshletDebugMaterial {
120 _dummy: (),
121}
122
123impl Material for MeshletDebugMaterial {}