many_lights/
many_lights.rs1use std::f64::consts::PI;
5
6use bevy::{
7 camera::ScalingMode,
8 color::palettes::css::DEEP_PINK,
9 diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
10 math::{DVec2, DVec3},
11 pbr::{ExtractedPointLight, GlobalClusterableObjectMeta},
12 prelude::*,
13 render::{Render, RenderApp, RenderSystems},
14 window::{PresentMode, WindowResolution},
15 winit::WinitSettings,
16};
17use rand::{rng, Rng};
18
19fn main() {
20 App::new()
21 .add_plugins((
22 DefaultPlugins.set(WindowPlugin {
23 primary_window: Some(Window {
24 resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
25 title: "many_lights".into(),
26 present_mode: PresentMode::AutoNoVsync,
27 ..default()
28 }),
29 ..default()
30 }),
31 FrameTimeDiagnosticsPlugin::default(),
32 LogDiagnosticsPlugin::default(),
33 LogVisibleLights,
34 ))
35 .insert_resource(WinitSettings::continuous())
36 .add_systems(Startup, setup)
37 .add_systems(Update, (move_camera, print_light_count))
38 .run();
39}
40
41fn setup(
42 mut commands: Commands,
43 mut meshes: ResMut<Assets<Mesh>>,
44 mut materials: ResMut<Assets<StandardMaterial>>,
45) {
46 warn!(include_str!("warning_string.txt"));
47
48 const LIGHT_RADIUS: f32 = 0.3;
49 const LIGHT_INTENSITY: f32 = 1000.0;
50 const RADIUS: f32 = 50.0;
51 const N_LIGHTS: usize = 100_000;
52
53 commands.spawn((
54 Mesh3d(meshes.add(Sphere::new(RADIUS).mesh().ico(9).unwrap())),
55 MeshMaterial3d(materials.add(Color::WHITE)),
56 Transform::from_scale(Vec3::NEG_ONE),
57 ));
58
59 let mesh = meshes.add(Cuboid::default());
60 let material = materials.add(StandardMaterial {
61 base_color: DEEP_PINK.into(),
62 ..default()
63 });
64
65 let golden_ratio = 0.5f64 * (1.0f64 + 5.0f64.sqrt());
69
70 commands.spawn_batch((0..N_LIGHTS).map(move |i| {
72 let mut rng = rng();
73
74 let spherical_polar_theta_phi = fibonacci_spiral_on_sphere(golden_ratio, i, N_LIGHTS);
75 let unit_sphere_p = spherical_polar_to_cartesian(spherical_polar_theta_phi);
76
77 (
78 PointLight {
79 range: LIGHT_RADIUS,
80 intensity: LIGHT_INTENSITY,
81 color: Color::hsl(rng.random_range(0.0..360.0), 1.0, 0.5),
82 ..default()
83 },
84 Transform::from_translation((RADIUS as f64 * unit_sphere_p).as_vec3()),
85 )
86 }));
87
88 match std::env::args().nth(1).as_deref() {
90 Some("orthographic") => commands.spawn((
91 Camera3d::default(),
92 Projection::from(OrthographicProjection {
93 scaling_mode: ScalingMode::FixedHorizontal {
94 viewport_width: 20.0,
95 },
96 ..OrthographicProjection::default_3d()
97 }),
98 )),
99 _ => commands.spawn(Camera3d::default()),
100 };
101
102 commands.spawn((
105 Mesh3d(mesh),
106 MeshMaterial3d(material),
107 Transform {
108 translation: Vec3::new(0.0, RADIUS, 0.0),
109 scale: Vec3::splat(5.0),
110 ..default()
111 },
112 ));
113}
114
115const EPSILON: f64 = 0.36;
120fn fibonacci_spiral_on_sphere(golden_ratio: f64, i: usize, n: usize) -> DVec2 {
121 DVec2::new(
122 PI * 2. * (i as f64 / golden_ratio),
123 ops::acos((1.0 - 2.0 * (i as f64 + EPSILON) / (n as f64 - 1.0 + 2.0 * EPSILON)) as f32)
124 as f64,
125 )
126}
127
128fn spherical_polar_to_cartesian(p: DVec2) -> DVec3 {
129 let (sin_theta, cos_theta) = p.x.sin_cos();
130 let (sin_phi, cos_phi) = p.y.sin_cos();
131 DVec3::new(cos_theta * sin_phi, sin_theta * sin_phi, cos_phi)
132}
133
134fn move_camera(time: Res<Time>, mut camera_transform: Single<&mut Transform, With<Camera>>) {
136 let delta = time.delta_secs() * 0.15;
137 camera_transform.rotate_z(delta);
138 camera_transform.rotate_x(delta);
139}
140
141fn print_light_count(time: Res<Time>, mut timer: Local<PrintingTimer>, lights: Query<&PointLight>) {
143 timer.0.tick(time.delta());
144
145 if timer.0.just_finished() {
146 info!("Lights: {}", lights.iter().len());
147 }
148}
149
150struct LogVisibleLights;
151
152impl Plugin for LogVisibleLights {
153 fn build(&self, app: &mut App) {
154 let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
155 return;
156 };
157
158 render_app.add_systems(
159 Render,
160 print_visible_light_count.in_set(RenderSystems::Prepare),
161 );
162 }
163}
164
165fn print_visible_light_count(
167 time: Res<Time>,
168 mut timer: Local<PrintingTimer>,
169 visible: Query<&ExtractedPointLight>,
170 global_light_meta: Res<GlobalClusterableObjectMeta>,
171) {
172 timer.0.tick(time.delta());
173
174 if timer.0.just_finished() {
175 info!(
176 "Visible Lights: {}, Rendered Lights: {}",
177 visible.iter().len(),
178 global_light_meta.entity_to_index.len()
179 );
180 }
181}
182
183struct PrintingTimer(Timer);
184
185impl Default for PrintingTimer {
186 fn default() -> Self {
187 Self(Timer::from_seconds(1.0, TimerMode::Repeating))
188 }
189}