alter_sprite/
alter_sprite.rs1use bevy::{
4 asset::RenderAssetUsages, image::ImageLoaderSettings,
5 input::common_conditions::input_just_pressed, prelude::*,
6};
7
8fn main() {
9 App::new()
10 .add_plugins(DefaultPlugins)
11 .add_systems(Startup, (setup, spawn_text))
12 .add_systems(
13 Update,
14 alter_handle.run_if(input_just_pressed(KeyCode::Space)),
15 )
16 .add_systems(
17 Update,
18 alter_asset.run_if(input_just_pressed(KeyCode::Enter)),
19 )
20 .run();
21}
22
23#[derive(Component, Debug)]
24enum Bird {
25 Normal,
26 Logo,
27}
28
29impl Bird {
30 fn get_texture_path(&self) -> String {
31 match self {
32 Bird::Normal => "branding/bevy_bird_dark.png".into(),
33 Bird::Logo => "branding/bevy_logo_dark.png".into(),
34 }
35 }
36
37 fn set_next_variant(&mut self) {
38 *self = match self {
39 Bird::Normal => Bird::Logo,
40 Bird::Logo => Bird::Normal,
41 }
42 }
43}
44
45#[derive(Component, Debug)]
46struct Left;
47
48fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
49 let bird_left = Bird::Normal;
50 let bird_right = Bird::Normal;
51 commands.spawn(Camera2d);
52
53 let texture_left = asset_server.load_with_settings(
54 bird_left.get_texture_path(),
55 |settings: &mut ImageLoaderSettings| settings.asset_usage = RenderAssetUsages::all(),
70 );
71
72 commands.spawn((
73 Name::new("Bird Left"),
74 Left,
77 Sprite::from_image(texture_left),
78 Transform::from_xyz(-200.0, 0.0, 0.0),
79 bird_left,
80 ));
81
82 commands.spawn((
83 Name::new("Bird Right"),
84 Sprite::from_image(asset_server.load(bird_right.get_texture_path())),
86 Transform::from_xyz(200.0, 0.0, 0.0),
87 bird_right,
88 ));
89}
90
91fn spawn_text(mut commands: Commands) {
92 commands.spawn((
93 Name::new("Instructions"),
94 Text::new(
95 "Space: swap the right sprite's image handle\n\
96 Return: modify the image Asset of the left sprite, affecting all uses of it",
97 ),
98 Node {
99 position_type: PositionType::Absolute,
100 top: px(12),
101 left: px(12),
102 ..default()
103 },
104 ));
105}
106
107fn alter_handle(
108 asset_server: Res<AssetServer>,
109 right_bird: Single<(&mut Bird, &mut Sprite), Without<Left>>,
110) {
111 let (mut bird, mut sprite) = right_bird.into_inner();
114
115 bird.set_next_variant();
117
118 sprite.image = asset_server.load(bird.get_texture_path());
122}
123
124fn alter_asset(mut images: ResMut<Assets<Image>>, left_bird: Single<&Sprite, With<Left>>) {
125 let Some(image) = images.get_mut(&left_bird.image) else {
127 return;
128 };
129
130 for pixel in image.data.as_mut().unwrap() {
131 *pixel = 255 - *pixel;
136 }
137}