1use bevy::prelude::*;
4
5fn main() {
6 App::new()
7 .add_plugins(DefaultPlugins)
8 .add_systems(Startup, setup)
9 .run();
10}
11
12fn setup(
14 mut commands: Commands,
15 mut meshes: ResMut<Assets<Mesh>>,
16 mut materials: ResMut<Assets<StandardMaterial>>,
17) {
18 commands.spawn((
20 Mesh3d(meshes.add(Circle::new(4.0))),
21 MeshMaterial3d(materials.add(Color::WHITE)),
22 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
23 ));
24 commands.spawn((
26 Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
27 MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
28 Transform::from_xyz(0.0, 0.5, 0.0),
29 ));
30 commands.spawn((
32 PointLight {
33 shadows_enabled: true,
34 ..default()
35 },
36 Transform::from_xyz(4.0, 8.0, 4.0),
37 ));
38 commands.spawn((
40 Camera3d::default(),
41 Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
42 ));
43}