drag_to_scroll/
drag_to_scroll.rs

1//! This example tests scale factor, dragging and scrolling
2
3use bevy::color::palettes::css::RED;
4use bevy::prelude::*;
5
6#[derive(Component)]
7struct ScrollableNode;
8
9#[derive(Component)]
10struct TileColor(Color);
11
12fn main() {
13    App::new()
14        .add_plugins(DefaultPlugins)
15        .add_systems(Startup, setup)
16        .run();
17}
18
19#[derive(Component)]
20struct ScrollStart(Vec2);
21
22fn setup(mut commands: Commands) {
23    let w = 60;
24    let h = 40;
25
26    commands.spawn(Camera2d);
27    commands.insert_resource(UiScale(0.5));
28
29    commands
30        .spawn((
31            Node {
32                width: percent(100),
33                height: percent(100),
34                overflow: Overflow::scroll(),
35                ..Default::default()
36            },
37            ScrollPosition(Vec2::ZERO),
38            ScrollableNode,
39            ScrollStart(Vec2::ZERO),
40        ))
41        .observe(
42            |drag: On<Pointer<Drag>>,
43             ui_scale: Res<UiScale>,
44             mut scroll_position_query: Query<
45                (&mut ScrollPosition, &ScrollStart),
46                With<ScrollableNode>,
47            >| {
48                if let Ok((mut scroll_position, start)) = scroll_position_query.single_mut() {
49                    scroll_position.0 = (start.0 - drag.distance / ui_scale.0).max(Vec2::ZERO);
50                }
51            },
52        )
53        .observe(
54            |drag_start: On<Pointer<DragStart>>,
55             mut scroll_position_query: Query<
56                (&ComputedNode, &mut ScrollStart),
57                With<ScrollableNode>,
58            >| {
59                if drag_start.entity != drag_start.original_event_target() {
60                    return;
61                }
62                if let Ok((computed_node, mut start)) = scroll_position_query.single_mut() {
63                    start.0 = computed_node.scroll_position * computed_node.inverse_scale_factor;
64                }
65            },
66        )
67        .with_children(|commands| {
68            commands
69                .spawn(Node {
70                    display: Display::Grid,
71                    grid_template_rows: RepeatedGridTrack::px(w as i32, 100.),
72                    grid_template_columns: RepeatedGridTrack::px(h as i32, 100.),
73                    ..default()
74                })
75                .with_children(|commands| {
76                    for y in 0..h {
77                        for x in 0..w {
78                            let tile_color = if (x + y) % 2 == 1 {
79                                let hue = ((x as f32 / w as f32) * 270.0)
80                                    + ((y as f32 / h as f32) * 90.0);
81                                Color::hsl(hue, 1., 0.5)
82                            } else {
83                                Color::BLACK
84                            };
85                            commands.spawn((
86                                Node {
87                                    grid_row: GridPlacement::start(y + 1),
88                                    grid_column: GridPlacement::start(x + 1),
89                                    ..default()
90                                },
91                                Pickable {
92                                    should_block_lower: false,
93                                    is_hoverable: true,
94                                },
95                                TileColor(tile_color),
96                                BackgroundColor(tile_color),
97                            ))
98                            .observe(|over: On<Pointer<Over>>, mut query: Query<&mut BackgroundColor>,| {
99                                if let Ok(mut background_color) = query.get_mut(over.entity) {
100                                    background_color.0 = RED.into();
101                                }
102                            })
103                            .observe(|out: On<Pointer<Out>>, mut query: Query<(&mut BackgroundColor, &TileColor)>| {
104                                if let Ok((mut background_color, tile_color)) = query.get_mut(out.entity) {
105                                    background_color.0 = tile_color.0;
106                                }
107                            });
108                        }
109                    }
110                });
111        });
112}