pub enum GamepadButton {
Show 20 variants
South,
East,
North,
West,
C,
Z,
LeftTrigger,
LeftTrigger2,
RightTrigger,
RightTrigger2,
Select,
Start,
Mode,
LeftThumb,
RightThumb,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Other(u8),
}Expand description
Variants§
South
The bottom action button of the action pad (i.e. PS: Cross, Xbox: A).
East
The right action button of the action pad (i.e. PS: Circle, Xbox: B).
North
The upper action button of the action pad (i.e. PS: Triangle, Xbox: Y).
West
The left action button of the action pad (i.e. PS: Square, Xbox: X).
C
The C button.
Z
The Z button.
LeftTrigger
The first left trigger.
LeftTrigger2
The second left trigger.
RightTrigger
The first right trigger.
RightTrigger2
The second right trigger.
Select
The select button.
Start
The start button.
Mode
The mode button.
LeftThumb
The left thumb stick button.
RightThumb
The right thumb stick button.
DPadUp
The up button of the D-Pad.
DPadDown
The down button of the D-Pad.
DPadLeft
The left button of the D-Pad.
DPadRight
The right button of the D-Pad.
Other(u8)
Miscellaneous buttons, considered non-standard (i.e. Extra buttons on a flight stick that do not have a gamepad equivalent).
Implementations§
Source§impl GamepadButton
impl GamepadButton
Sourcepub const fn all() -> [GamepadButton; 19]
pub const fn all() -> [GamepadButton; 19]
Returns an array of all the standard GamepadButton.
Trait Implementations§
Source§impl Clone for GamepadButton
impl Clone for GamepadButton
Source§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for GamepadButton
impl Debug for GamepadButton
Source§impl<'de> Deserialize<'de> for GamepadButton
impl<'de> Deserialize<'de> for GamepadButton
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<GamepadButton, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<GamepadButton, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Enum for GamepadButton
impl Enum for GamepadButton
Source§fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
Source§fn field_at(
&self,
__index_param: usize,
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fn field_at( &self, __index_param: usize, ) -> Option<&(dyn PartialReflect + 'static)>
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&mut self,
__name_param: &str,
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fn field_mut( &mut self, __name_param: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Source§fn field_at_mut(
&mut self,
__index_param: usize,
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fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Source§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
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Source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
Source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
Source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
Source§fn to_dynamic_enum(&self) -> DynamicEnum
fn to_dynamic_enum(&self) -> DynamicEnum
DynamicEnum from this enum.Source§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Source§impl From<GamepadButton> for GamepadInput
impl From<GamepadButton> for GamepadInput
Source§fn from(value: GamepadButton) -> GamepadInput
fn from(value: GamepadButton) -> GamepadInput
Source§impl FromArg for GamepadButton
impl FromArg for GamepadButton
Source§impl FromReflect for GamepadButton
impl FromReflect for GamepadButton
Source§fn from_reflect(
__param0: &(dyn PartialReflect + 'static),
) -> Option<GamepadButton>
fn from_reflect( __param0: &(dyn PartialReflect + 'static), ) -> Option<GamepadButton>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for GamepadButton
impl GetOwnership for GamepadButton
Source§impl GetTypeRegistration for GamepadButton
impl GetTypeRegistration for GamepadButton
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for GamepadButton
impl Hash for GamepadButton
Source§impl IntoReturn for GamepadButton
impl IntoReturn for GamepadButton
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
GamepadButton: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
GamepadButton: 'into_return,
Source§impl Ord for GamepadButton
impl Ord for GamepadButton
Source§fn cmp(&self, other: &GamepadButton) -> Ordering
fn cmp(&self, other: &GamepadButton) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl PartialEq for GamepadButton
impl PartialEq for GamepadButton
Source§impl PartialOrd for GamepadButton
impl PartialOrd for GamepadButton
Source§impl PartialReflect for GamepadButton
impl PartialReflect for GamepadButton
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&mut self,
__value_param: &(dyn PartialReflect + 'static),
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<GamepadButton>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButton>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<GamepadButton>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<GamepadButton>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<GamepadButton>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<GamepadButton>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails. Read moreSource§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for GamepadButton
impl Reflect for GamepadButton
Source§fn into_any(self: Box<GamepadButton>) -> Box<dyn Any>
fn into_any(self: Box<GamepadButton>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<GamepadButton>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadButton>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for GamepadButton
impl Serialize for GamepadButton
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl TypePath for GamepadButton
impl TypePath for GamepadButton
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for GamepadButton
impl Typed for GamepadButton
impl Copy for GamepadButton
impl Eq for GamepadButton
impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl Freeze for GamepadButton
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
AsMut<R> view of a value. Read moreSource§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap() only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut() only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref() only in debug builds, and is erased in release
builds.