1use bevy::{
4 color::palettes::basic::*,
5 input_focus::{
6 tab_navigation::{TabGroup, TabIndex, TabNavigationPlugin},
7 InputDispatchPlugin, InputFocus,
8 },
9 prelude::*,
10 winit::WinitSettings,
11};
12
13fn main() {
14 App::new()
15 .add_plugins((DefaultPlugins, InputDispatchPlugin, TabNavigationPlugin))
16 .insert_resource(WinitSettings::desktop_app())
18 .add_systems(Startup, setup)
19 .add_systems(Update, (button_system, focus_system))
20 .run();
21}
22
23const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
24const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
25const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
26
27fn button_system(
28 mut interaction_query: Query<
29 (
30 &Interaction,
31 &mut BackgroundColor,
32 &mut BorderColor,
33 &Children,
34 ),
35 (Changed<Interaction>, With<Button>),
36 >,
37 mut text_query: Query<&mut Text>,
38) {
39 for (interaction, mut color, mut border_color, children) in &mut interaction_query {
40 let mut text = text_query.get_mut(children[0]).unwrap();
41 match *interaction {
42 Interaction::Pressed => {
43 **text = "Press".to_string();
44 *color = PRESSED_BUTTON.into();
45 border_color.0 = RED.into();
46 }
47 Interaction::Hovered => {
48 **text = "Hover".to_string();
49 *color = HOVERED_BUTTON.into();
50 border_color.0 = Color::WHITE;
51 }
52 Interaction::None => {
53 **text = "Button".to_string();
54 *color = NORMAL_BUTTON.into();
55 border_color.0 = Color::BLACK;
56 }
57 }
58 }
59}
60
61fn focus_system(
62 mut commands: Commands,
63 focus: Res<InputFocus>,
64 mut query: Query<Entity, With<Button>>,
65) {
66 if focus.is_changed() {
67 for button in query.iter_mut() {
68 if focus.0 == Some(button) {
69 commands.entity(button).insert(Outline {
70 color: Color::WHITE,
71 width: Val::Px(2.0),
72 offset: Val::Px(2.0),
73 });
74 } else {
75 commands.entity(button).remove::<Outline>();
76 }
77 }
78 }
79}
80
81fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
82 commands.spawn(Camera2d);
84 commands
85 .spawn(Node {
86 width: Val::Percent(100.0),
87 height: Val::Percent(100.0),
88 display: Display::Flex,
89 flex_direction: FlexDirection::Column,
90 align_items: AlignItems::Center,
91 justify_content: JustifyContent::Center,
92 ..default()
93 })
94 .observe(
95 |mut trigger: Trigger<Pointer<Click>>, mut focus: ResMut<InputFocus>| {
96 focus.0 = None;
97 trigger.propagate(false);
98 },
99 )
100 .with_children(|parent| {
101 parent.spawn(Text::new("Tab Group 0"));
102 parent
103 .spawn((
104 Node {
105 display: Display::Flex,
106 flex_direction: FlexDirection::Row,
107 column_gap: Val::Px(6.0),
108 margin: UiRect {
109 bottom: Val::Px(10.0),
110 ..default()
111 },
112 ..default()
113 },
114 TabGroup::new(0),
115 ))
116 .with_children(|parent| {
117 create_button(parent, &asset_server);
118 create_button(parent, &asset_server);
119 create_button(parent, &asset_server);
120 create_button(parent, &asset_server);
121 });
122
123 parent.spawn(Text::new("Tab Group 2"));
124 parent
125 .spawn((
126 Node {
127 display: Display::Flex,
128 flex_direction: FlexDirection::Row,
129 column_gap: Val::Px(6.0),
130 margin: UiRect {
131 bottom: Val::Px(10.0),
132 ..default()
133 },
134 ..default()
135 },
136 TabGroup::new(2),
137 ))
138 .with_children(|parent| {
139 create_button(parent, &asset_server);
140 create_button(parent, &asset_server);
141 create_button(parent, &asset_server);
142 create_button(parent, &asset_server);
143 });
144
145 parent.spawn(Text::new("Tab Group 1"));
146 parent
147 .spawn((
148 Node {
149 display: Display::Flex,
150 flex_direction: FlexDirection::Row,
151 column_gap: Val::Px(6.0),
152 margin: UiRect {
153 bottom: Val::Px(10.0),
154 ..default()
155 },
156 ..default()
157 },
158 TabGroup::new(1),
159 ))
160 .with_children(|parent| {
161 create_button(parent, &asset_server);
162 create_button(parent, &asset_server);
163 create_button(parent, &asset_server);
164 create_button(parent, &asset_server);
165 });
166
167 parent.spawn(Text::new("Modal Tab Group"));
168 parent
169 .spawn((
170 Node {
171 display: Display::Flex,
172 flex_direction: FlexDirection::Row,
173 column_gap: Val::Px(6.0),
174 ..default()
175 },
176 TabGroup::modal(),
177 ))
178 .with_children(|parent| {
179 create_button(parent, &asset_server);
180 create_button(parent, &asset_server);
181 create_button(parent, &asset_server);
182 create_button(parent, &asset_server);
183 });
184 });
185}
186
187fn create_button(parent: &mut ChildSpawnerCommands<'_>, asset_server: &AssetServer) {
188 parent
189 .spawn((
190 Button,
191 Node {
192 width: Val::Px(150.0),
193 height: Val::Px(65.0),
194 border: UiRect::all(Val::Px(5.0)),
195 justify_content: JustifyContent::Center,
197 align_items: AlignItems::Center,
199 ..default()
200 },
201 BorderColor(Color::BLACK),
202 BorderRadius::MAX,
203 BackgroundColor(NORMAL_BUTTON),
204 TabIndex(0),
205 ))
206 .observe(
207 |mut trigger: Trigger<Pointer<Click>>, mut focus: ResMut<InputFocus>| {
208 focus.0 = Some(trigger.target());
209 trigger.propagate(false);
210 },
211 )
212 .with_child((
213 Text::new("Button"),
214 TextFont {
215 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
216 font_size: 23.0,
217 ..default()
218 },
219 TextColor(Color::srgb(0.9, 0.9, 0.9)),
220 ));
221}