simple_picking/
simple_picking.rs1use bevy::prelude::*;
4
5fn main() {
6 App::new()
7 .add_plugins((DefaultPlugins, MeshPickingPlugin))
8 .add_systems(Startup, setup_scene)
9 .run();
10}
11
12fn setup_scene(
13 mut commands: Commands,
14 mut meshes: ResMut<Assets<Mesh>>,
15 mut materials: ResMut<Assets<StandardMaterial>>,
16) {
17 commands
18 .spawn((
19 Text::new("Click Me to get a box\nDrag cubes to rotate"),
20 Node {
21 position_type: PositionType::Absolute,
22 top: Val::Percent(12.0),
23 left: Val::Percent(12.0),
24 ..default()
25 },
26 ))
27 .observe(on_click_spawn_cube)
28 .observe(
29 |out: Trigger<Pointer<Out>>, mut texts: Query<&mut TextColor>| {
30 let mut text_color = texts.get_mut(out.target()).unwrap();
31 text_color.0 = Color::WHITE;
32 },
33 )
34 .observe(
35 |over: Trigger<Pointer<Over>>, mut texts: Query<&mut TextColor>| {
36 let mut color = texts.get_mut(over.target()).unwrap();
37 color.0 = bevy::color::palettes::tailwind::CYAN_400.into();
38 },
39 );
40
41 commands.spawn((
43 Mesh3d(meshes.add(Circle::new(4.0))),
44 MeshMaterial3d(materials.add(Color::WHITE)),
45 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
46 ));
47
48 commands.spawn((
50 PointLight {
51 shadows_enabled: true,
52 ..default()
53 },
54 Transform::from_xyz(4.0, 8.0, 4.0),
55 ));
56
57 commands.spawn((
59 Camera3d::default(),
60 Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
61 ));
62}
63
64fn on_click_spawn_cube(
65 _click: Trigger<Pointer<Click>>,
66 mut commands: Commands,
67 mut meshes: ResMut<Assets<Mesh>>,
68 mut materials: ResMut<Assets<StandardMaterial>>,
69 mut num: Local<usize>,
70) {
71 commands
72 .spawn((
73 Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
74 MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
75 Transform::from_xyz(0.0, 0.25 + 0.55 * *num as f32, 0.0),
76 ))
77 .observe(on_drag_rotate);
79 *num += 1;
80}
81
82fn on_drag_rotate(drag: Trigger<Pointer<Drag>>, mut transforms: Query<&mut Transform>) {
83 if let Ok(mut transform) = transforms.get_mut(drag.target()) {
84 transform.rotate_y(drag.delta.x * 0.02);
85 transform.rotate_x(drag.delta.y * 0.02);
86 }
87}