mesh2d_arcs/
mesh2d_arcs.rs1use std::f32::consts::FRAC_PI_2;
6
7use bevy::{
8 color::palettes::css::{BLUE, DARK_SLATE_GREY, RED},
9 math::{
10 bounding::{Bounded2d, BoundingVolume},
11 Isometry2d,
12 },
13 prelude::*,
14 render::mesh::{CircularMeshUvMode, CircularSectorMeshBuilder, CircularSegmentMeshBuilder},
15};
16
17fn main() {
18 App::new()
19 .add_plugins(DefaultPlugins)
20 .add_systems(Startup, setup)
21 .add_systems(
22 Update,
23 (
24 draw_bounds::<CircularSector>,
25 draw_bounds::<CircularSegment>,
26 ),
27 )
28 .run();
29}
30
31#[derive(Component, Debug)]
32struct DrawBounds<Shape: Bounded2d + Send + Sync + 'static>(Shape);
33
34fn setup(
35 mut commands: Commands,
36 asset_server: Res<AssetServer>,
37 mut meshes: ResMut<Assets<Mesh>>,
38 mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40 let material = materials.add(asset_server.load("branding/icon.png"));
41
42 commands.spawn((
43 Camera2d,
44 Camera {
45 clear_color: ClearColorConfig::Custom(DARK_SLATE_GREY.into()),
46 ..default()
47 },
48 ));
49
50 const UPPER_Y: f32 = 50.0;
51 const LOWER_Y: f32 = -50.0;
52 const FIRST_X: f32 = -450.0;
53 const OFFSET: f32 = 100.0;
54 const NUM_SLICES: i32 = 8;
55
56 for i in 0..NUM_SLICES {
59 let fraction = (i + 1) as f32 / NUM_SLICES as f32;
60
61 let sector = CircularSector::from_turns(40.0, fraction);
62 let sector_angle = -sector.half_angle();
65 let sector_mesh =
66 CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
67 angle: sector_angle,
68 });
69 commands.spawn((
70 Mesh2d(meshes.add(sector_mesh)),
71 MeshMaterial2d(material.clone()),
72 Transform {
73 translation: Vec3::new(FIRST_X + OFFSET * i as f32, 2.0 * UPPER_Y, 0.0),
74 rotation: Quat::from_rotation_z(sector_angle),
75 ..default()
76 },
77 DrawBounds(sector),
78 ));
79
80 let segment = CircularSegment::from_turns(40.0, fraction);
81 let segment_angle = -FRAC_PI_2;
89 let segment_mesh =
90 CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
91 angle: -segment_angle,
92 });
93 commands.spawn((
94 Mesh2d(meshes.add(segment_mesh)),
95 MeshMaterial2d(material.clone()),
96 Transform {
97 translation: Vec3::new(FIRST_X + OFFSET * i as f32, LOWER_Y, 0.0),
98 rotation: Quat::from_rotation_z(segment_angle),
99 ..default()
100 },
101 DrawBounds(segment),
102 ));
103 }
104}
105
106fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
107 q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
108 mut gizmos: Gizmos,
109) {
110 for (shape, transform) in &q {
111 let (_, rotation, translation) = transform.to_scale_rotation_translation();
112 let translation = translation.truncate();
113 let rotation = rotation.to_euler(EulerRot::XYZ).2;
114 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
115
116 let aabb = shape.0.aabb_2d(isometry);
117 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
118
119 let bounding_circle = shape.0.bounding_circle(isometry);
120 gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
121 }
122}