Struct bevy::scene::prelude::SceneBundle
source · pub struct SceneBundle {
pub scene: Handle<Scene>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}Expand description
A component bundle for a Scene root.
The scene from scene will be spawned as a child of the entity with this component.
Once it’s spawned, the entity will have a SceneInstance component.
Fields§
§scene: Handle<Scene>Handle to the scene to spawn.
transform: TransformTransform of the scene root entity.
global_transform: GlobalTransformGlobal transform of the scene root entity.
visibility: VisibilityAvailable on crate feature
bevy_render only.User-driven visibility of the scene root entity.
inherited_visibility: InheritedVisibilityAvailable on crate feature
bevy_render only.Inherited visibility of the scene root entity.
view_visibility: ViewVisibilityAvailable on crate feature
bevy_render only.Algorithmically-computed visibility of the scene root entity for rendering.
Trait Implementations§
source§impl Bundle for SceneBundle
impl Bundle for SceneBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
source§impl Clone for SceneBundle
impl Clone for SceneBundle
source§fn clone(&self) -> SceneBundle
fn clone(&self) -> SceneBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for SceneBundle
impl Default for SceneBundle
source§fn default() -> SceneBundle
fn default() -> SceneBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for SceneBundle
Auto Trait Implementations§
impl Freeze for SceneBundle
impl !RefUnwindSafe for SceneBundle
impl Send for SceneBundle
impl Sync for SceneBundle
impl Unpin for SceneBundle
impl !UnwindSafe for SceneBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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source§impl<S> FromSample<S> for S
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fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.source§impl<T> Instrument for T
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source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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