pub struct TonemappingNode { /* private fields */ }

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impl Default for TonemappingNode

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fn default() -> TonemappingNode

Returns the “default value” for a type. Read more
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impl ViewNode for TonemappingNode

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type ViewQuery = (&'static ViewUniformOffset, &'static ViewTarget, &'static ViewTonemappingPipeline, &'static Tonemapping)

The query that will be used on the view entity. It is guaranteed to run on the view entity, so there’s no need for a filter
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fn run( &self, _graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'_>, _: <<TonemappingNode as ViewNode>::ViewQuery as WorldQuery>::Item<'_>, world: &World ) -> Result<(), NodeRunError>

Runs the graph node logic, issues draw calls, updates the output slots and optionally queues up subgraphs for execution. The graph data, input and output values are passed via the RenderGraphContext.
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fn update(&mut self, _world: &mut World)

Updates internal node state using the current render World prior to the run method.

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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