pub struct SphereBuilder<'a, 'w, 's, T>{ /* private fields */ }
Expand description

Builder for configuring the drawing options of Sphere.

Implementations§

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impl<T> SphereBuilder<'_, '_, '_, T>

pub fn segments(self, segments: usize) -> SphereBuilder<'_, '_, '_, T>

Set the number of segments used to approximate the sphere geometry.

Examples found in repository?
examples/math/render_primitives.rs (line 626)
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fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
    const POSITION: Vec3 = Vec3::new(LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
    let rotation = Quat::from_rotation_arc(
        Vec3::Z,
        Vec3::new(
            time.elapsed_seconds().sin(),
            time.elapsed_seconds().cos(),
            time.elapsed_seconds().sin() * 0.5,
        )
        .try_normalize()
        .unwrap_or(Vec3::Z),
    );
    let color = Color::WHITE;
    let segments = 10;

    match state.get() {
        PrimitiveSelected::RectangleAndCuboid => {
            gizmos.primitive_3d(CUBOID, POSITION, rotation, color);
        }
        PrimitiveSelected::CircleAndSphere => drop(
            gizmos
                .primitive_3d(SPHERE, POSITION, rotation, color)
                .segments(segments),
        ),
        PrimitiveSelected::Ellipse => {}
        PrimitiveSelected::Triangle => {}
        PrimitiveSelected::Plane => drop(gizmos.primitive_3d(PLANE_3D, POSITION, rotation, color)),
        PrimitiveSelected::Line => gizmos.primitive_3d(LINE3D, POSITION, rotation, color),
        PrimitiveSelected::Segment => gizmos.primitive_3d(SEGMENT_3D, POSITION, rotation, color),
        PrimitiveSelected::Polyline => gizmos.primitive_3d(POLYLINE_3D, POSITION, rotation, color),
        PrimitiveSelected::Polygon => {}
        PrimitiveSelected::RegularPolygon => {}
        PrimitiveSelected::Capsule => drop(
            gizmos
                .primitive_3d(CAPSULE_3D, POSITION, rotation, color)
                .segments(segments),
        ),
        PrimitiveSelected::Cylinder => drop(
            gizmos
                .primitive_3d(CYLINDER, POSITION, rotation, color)
                .segments(segments),
        ),
        PrimitiveSelected::Cone => drop(
            gizmos
                .primitive_3d(CONE, POSITION, rotation, color)
                .segments(segments),
        ),
        PrimitiveSelected::ConicalFrustrum => {
            gizmos.primitive_3d(CONICAL_FRUSTRUM, POSITION, rotation, color);
        }

        PrimitiveSelected::Torus => drop(
            gizmos
                .primitive_3d(TORUS, POSITION, rotation, color)
                .minor_segments(segments)
                .major_segments(segments),
        ),
    }
}

Trait Implementations§

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impl<T> Drop for SphereBuilder<'_, '_, '_, T>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a, 'w, 's, T> RefUnwindSafe for SphereBuilder<'a, 'w, 's, T>
where T: RefUnwindSafe,

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impl<'a, 'w, 's, T> Send for SphereBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> Sync for SphereBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> Unpin for SphereBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> !UnwindSafe for SphereBuilder<'a, 'w, 's, T>

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where T: 'static + ?Sized,

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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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