Struct bevy::input::touch::Touch

pub struct Touch { /* private fields */ }
Expand description

A touch input.

Usage

It is used to store the position and force of a touch input and also the id of the finger. The data of the touch input comes from the TouchInput event and is being stored inside of the Touches bevy resource.

Implementations§

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impl Touch

pub fn delta(&self) -> Vec2

The delta of the current position and the previous_position.

pub fn distance(&self) -> Vec2

The distance of the start_position and the current position.

pub fn id(&self) -> u64

Returns the id of the touch.

pub fn start_position(&self) -> Vec2

Returns the start_position of the touch.

pub fn start_force(&self) -> Option<ForceTouch>

Returns the start_force of the touch.

pub fn previous_position(&self) -> Vec2

Returns the previous_position of the touch.

pub fn previous_force(&self) -> Option<ForceTouch>

Returns the previous_force of the touch.

pub fn position(&self) -> Vec2

Returns the current position of the touch.

pub fn force(&self) -> Option<ForceTouch>

Returns the current force of the touch.

Trait Implementations§

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impl Clone for Touch

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fn clone(&self) -> Touch

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Touch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<&TouchInput> for Touch

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fn from(input: &TouchInput) -> Touch

Converts to this type from the input type.
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impl Copy for Touch

Auto Trait Implementations§

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impl RefUnwindSafe for Touch

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impl Send for Touch

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impl Sync for Touch

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impl Unpin for Touch

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impl UnwindSafe for Touch

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn from_sample_(s: S) -> S

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

The resulting type after obtaining ownership.
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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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Performs the conversion.
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