Struct bevy::asset::Assets

pub struct Assets<A>where
    A: Asset,{ /* private fields */ }
Expand description

Stores Asset values identified by their AssetId.

Assets identified by AssetId::Index will be stored in a “dense” vec-like storage. This is more efficient, but it means that the assets can only be identified at runtime. This is the default behavior.

Assets identified by AssetId::Uuid will be stored in a hashmap. This is less efficient, but it means that the assets can be referenced at compile time.

This tracks (and queues) AssetEvent events whenever changes to the collection occur.

Implementations§

§

impl<A> Assets<A>where A: Asset,

pub fn get_handle_provider(&self) -> AssetHandleProvider

Retrieves an AssetHandleProvider capable of reserving new Handle values for assets that will be stored in this collection.

pub fn insert(&mut self, id: impl Into<AssetId<A>>, asset: A)

Inserts the given asset, identified by the given id. If an asset already exists for id, it will be replaced.

pub fn get_or_insert_with( &mut self, id: impl Into<AssetId<A>>, insert_fn: impl FnOnce() -> A ) -> &mut A

Retrieves an Asset stored for the given id if it exists. If it does not exist, it will be inserted using insert_fn.

pub fn contains(&self, id: impl Into<AssetId<A>>) -> bool

Returns true if the id exists in this collection. Otherwise it returns false.

pub fn add(&mut self, asset: A) -> Handle<A>

Adds the given asset and allocates a new strong Handle for it.

pub fn get(&self, id: impl Into<AssetId<A>>) -> Option<&A>

Retrieves a reference to the Asset with the given id, if its exists. Note that this supports anything that implements Into<AssetId<A>>, which includes Handle and AssetId.

pub fn get_mut(&mut self, id: impl Into<AssetId<A>>) -> Option<&mut A>

Retrieves a mutable reference to the Asset with the given id, if its exists. Note that this supports anything that implements Into<AssetId<A>>, which includes Handle and AssetId.

pub fn remove(&mut self, id: impl Into<AssetId<A>>) -> Option<A>

Removes (and returns) the Asset with the given id, if its exists. Note that this supports anything that implements Into<AssetId<A>>, which includes Handle and AssetId.

pub fn remove_untracked(&mut self, id: impl Into<AssetId<A>>) -> Option<A>

Removes (and returns) the Asset with the given id, if its exists. This skips emitting AssetEvent::Removed. Note that this supports anything that implements Into<AssetId<A>>, which includes Handle and AssetId.

pub fn is_empty(&self) -> bool

Returns true if there are no assets in this collection.

pub fn len(&self) -> usize

Returns the number of assets currently stored in the collection.

pub fn ids(&self) -> impl Iterator<Item = AssetId<A>>

Returns an iterator over the AssetId of every Asset stored in this collection.

pub fn iter(&self) -> impl Iterator<Item = (AssetId<A>, &A)>

Returns an iterator over the AssetId and Asset ref of every asset in this collection.

pub fn iter_mut(&mut self) -> AssetsMutIterator<'_, A>

Returns an iterator over the AssetId and mutable Asset ref of every asset in this collection.

pub fn track_assets( assets: ResMut<'_, Assets<A>>, asset_server: Res<'_, AssetServer> )

A system that synchronizes the state of assets in this collection with the AssetServer. This manages Handle drop events and adds queued AssetEvent values to their Events resource.

pub fn asset_events( assets: ResMut<'_, Assets<A>>, events: EventWriter<'_, AssetEvent<A>> )

A system that applies accumulated asset change events to the Events resource.

Trait Implementations§

§

impl<A> Default for Assets<A>where A: Asset,

§

fn default() -> Assets<A>

Returns the “default value” for a type. Read more
§

impl<A> Resource for Assets<A>where A: Asset, Assets<A>: Send + Sync + 'static,

Auto Trait Implementations§

§

impl<A> RefUnwindSafe for Assets<A>where A: RefUnwindSafe,

§

impl<A> Send for Assets<A>

§

impl<A> Sync for Assets<A>

§

impl<A> Unpin for Assets<A>where A: Unpin,

§

impl<A> UnwindSafe for Assets<A>where A: UnwindSafe,

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for Twhere T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for Twhere T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

§

impl<T> FromWorld for Twhere T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,

§

impl<T> Settings for Twhere T: 'static + Send + Sync,

§

impl<T> WasmNotSend for Twhere T: Send,

§

impl<T> WasmNotSync for Twhere T: Sync,