pub struct GamepadSettings {
    pub default_button_settings: ButtonSettings,
    pub default_axis_settings: AxisSettings,
    pub default_button_axis_settings: ButtonAxisSettings,
    pub button_settings: HashMap<GamepadButton, ButtonSettings>,
    pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
    pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
}
Expand description

Settings for all Gamepads.

Usage

It is used to create a bevy resource that stores the settings of every GamepadButton and GamepadAxis. If no user defined ButtonSettings, AxisSettings, or ButtonAxisSettings are defined, the default settings of each are used as a fallback accordingly.

Note

The GamepadSettings are used inside of bevy_gilrs to determine when raw gamepad events from gilrs, should register as a GamepadEvent. Events that don’t meet the change thresholds defined in GamepadSettings will not register. To modify these settings, mutate the corresponding resource.

Fields§

§default_button_settings: ButtonSettings

The default button settings.

§default_axis_settings: AxisSettings

The default axis settings.

§default_button_axis_settings: ButtonAxisSettings

The default button axis settings.

§button_settings: HashMap<GamepadButton, ButtonSettings>

The user defined button settings.

§axis_settings: HashMap<GamepadAxis, AxisSettings>

The user defined axis settings.

§button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>

The user defined button axis settings.

Implementations§

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impl GamepadSettings

pub fn get_button_settings(&self, button: GamepadButton) -> &ButtonSettings

Returns the ButtonSettings of the button.

If no user defined ButtonSettings are specified the default ButtonSettings get returned.

Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_settings = settings.get_button_settings(button);

pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings

Returns the AxisSettings of the axis.

If no user defined AxisSettings are specified the default AxisSettings get returned.

Examples
let axis = GamepadAxis::new(Gamepad::new(1), GamepadAxisType::LeftStickX);
let axis_settings = settings.get_axis_settings(axis);

pub fn get_button_axis_settings( &self, button: GamepadButton ) -> &ButtonAxisSettings

Returns the ButtonAxisSettings of the button.

If no user defined ButtonAxisSettings are specified the default ButtonAxisSettings get returned.

Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_axis_settings = settings.get_button_axis_settings(button);

Trait Implementations§

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impl Debug for GamepadSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for GamepadSettings

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fn default() -> GamepadSettings

Returns the “default value” for a type. Read more
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impl FromReflect for GamepadSettingswhere ButtonSettings: FromReflect, AxisSettings: FromReflect, ButtonAxisSettings: FromReflect, HashMap<GamepadButton, ButtonSettings>: FromReflect, HashMap<GamepadAxis, AxisSettings>: FromReflect, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadSettings>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for GamepadSettingswhere ButtonSettings: FromReflect, AxisSettings: FromReflect, ButtonAxisSettings: FromReflect, HashMap<GamepadButton, ButtonSettings>: FromReflect, HashMap<GamepadAxis, AxisSettings>: FromReflect, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect,

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impl Reflect for GamepadSettingswhere ButtonSettings: FromReflect, AxisSettings: FromReflect, ButtonAxisSettings: FromReflect, HashMap<GamepadButton, ButtonSettings>: FromReflect, HashMap<GamepadAxis, AxisSettings>: FromReflect, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<GamepadSettings>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<GamepadSettings>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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Clones the value as a Reflect trait object. Read more
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Applies a reflected value to this value. Read more
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Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<GamepadSettings>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn type_name(&self) -> &str

👎Deprecated since 0.12.0: view the method documentation to find alternatives to this method.
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Returns a hash of the value (which includes the type). Read more
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Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for GamepadSettingswhere ButtonSettings: FromReflect, AxisSettings: FromReflect, ButtonAxisSettings: FromReflect, HashMap<GamepadButton, ButtonSettings>: FromReflect, HashMap<GamepadAxis, AxisSettings>: FromReflect, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for GamepadSettingswhere ButtonSettings: FromReflect, AxisSettings: FromReflect, ButtonAxisSettings: FromReflect, HashMap<GamepadButton, ButtonSettings>: FromReflect, HashMap<GamepadAxis, AxisSettings>: FromReflect, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect,

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Returns the fully qualified path of the underlying type. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for GamepadSettingswhere ButtonSettings: FromReflect, AxisSettings: FromReflect, ButtonAxisSettings: FromReflect, HashMap<GamepadButton, ButtonSettings>: FromReflect, HashMap<GamepadAxis, AxisSettings>: FromReflect, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Resource for GamepadSettingswhere GamepadSettings: Send + Sync + 'static,

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