Struct bevy::asset::processor::LoadAndSaveSettings
pub struct LoadAndSaveSettings<LoaderSettings, SaverSettings> {
pub loader_settings: LoaderSettings,
pub saver_settings: SaverSettings,
}
Expand description
Settings for the LoadAndSave
Process::Settings
implementation.
LoaderSettings
corresponds to AssetLoader::Settings
and SaverSettings
corresponds to AssetSaver::Settings
.
Fields§
§loader_settings: LoaderSettings
The AssetLoader::Settings
for LoadAndSave
.
saver_settings: SaverSettings
The AssetSaver::Settings
for LoadAndSave
.
Trait Implementations§
§impl<LoaderSettings, SaverSettings> Default for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: Default,
SaverSettings: Default,
impl<LoaderSettings, SaverSettings> Default for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: Default, SaverSettings: Default,
§fn default() -> LoadAndSaveSettings<LoaderSettings, SaverSettings>
fn default() -> LoadAndSaveSettings<LoaderSettings, SaverSettings>
Returns the “default value” for a type. Read more
§impl<'de, LoaderSettings, SaverSettings> Deserialize<'de> for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: Deserialize<'de>,
SaverSettings: Deserialize<'de>,
impl<'de, LoaderSettings, SaverSettings> Deserialize<'de> for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: Deserialize<'de>, SaverSettings: Deserialize<'de>,
§fn deserialize<__D>(
__deserializer: __D
) -> Result<LoadAndSaveSettings<LoaderSettings, SaverSettings>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<LoadAndSaveSettings<LoaderSettings, SaverSettings>, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<LoaderSettings, SaverSettings> Serialize for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: Serialize,
SaverSettings: Serialize,
impl<LoaderSettings, SaverSettings> Serialize for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: Serialize, SaverSettings: Serialize,
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<LoaderSettings, SaverSettings> RefUnwindSafe for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: RefUnwindSafe, SaverSettings: RefUnwindSafe,
impl<LoaderSettings, SaverSettings> Send for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: Send, SaverSettings: Send,
impl<LoaderSettings, SaverSettings> Sync for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: Sync, SaverSettings: Sync,
impl<LoaderSettings, SaverSettings> Unpin for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: Unpin, SaverSettings: Unpin,
impl<LoaderSettings, SaverSettings> UnwindSafe for LoadAndSaveSettings<LoaderSettings, SaverSettings>where LoaderSettings: UnwindSafe, SaverSettings: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.