Struct bevy::asset::io::AssetSourceBuilders
pub struct AssetSourceBuilders { /* private fields */ }
Expand description
A Resource
that hold (repeatable) functions capable of producing new AssetReader
and AssetWriter
instances
for a given asset source.
Implementations§
§impl AssetSourceBuilders
impl AssetSourceBuilders
pub fn insert(
&mut self,
id: impl Into<AssetSourceId<'static>>,
source: AssetSourceBuilder
)
pub fn insert( &mut self, id: impl Into<AssetSourceId<'static>>, source: AssetSourceBuilder )
Inserts a new builder with the given id
pub fn get_mut<'b, 'a>(
&'a mut self,
id: impl Into<AssetSourceId<'b>>
) -> Option<&'a mut AssetSourceBuilder>
pub fn get_mut<'b, 'a>( &'a mut self, id: impl Into<AssetSourceId<'b>> ) -> Option<&'a mut AssetSourceBuilder>
Gets a mutable builder with the given id
, if it exists.
pub fn build_sources(
&mut self,
watch: bool,
watch_processed: bool
) -> AssetSources
pub fn build_sources( &mut self, watch: bool, watch_processed: bool ) -> AssetSources
Builds a new AssetSources
collection. If watch
is true, the unprocessed sources will watch for changes.
If watch_processed
is true, the processed sources will watch for changes.
pub fn init_default_source(&mut self, path: &str, processed_path: Option<&str>)
pub fn init_default_source(&mut self, path: &str, processed_path: Option<&str>)
Initializes the default AssetSourceBuilder
if it has not already been set.
Trait Implementations§
§impl Default for AssetSourceBuilders
impl Default for AssetSourceBuilders
§fn default() -> AssetSourceBuilders
fn default() -> AssetSourceBuilders
Returns the “default value” for a type. Read more
impl Resource for AssetSourceBuilderswhere AssetSourceBuilders: Send + Sync + 'static,
Auto Trait Implementations§
impl !RefUnwindSafe for AssetSourceBuilders
impl Send for AssetSourceBuilders
impl Sync for AssetSourceBuilders
impl Unpin for AssetSourceBuilders
impl !UnwindSafe for AssetSourceBuilders
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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can
then be further downcast
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
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T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
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