Function bevy::ui::widget::text_system

pub fn text_system(
    textures: ResMut<'_, Assets<Image>>,
    last_scale_factor: Local<'_, f64>,
    fonts: Res<'_, Assets<Font>>,
    windows: Query<'_, '_, &Window, With<PrimaryWindow>>,
    text_settings: Res<'_, TextSettings>,
    font_atlas_warning: ResMut<'_, FontAtlasWarning>,
    ui_scale: Res<'_, UiScale>,
    texture_atlases: ResMut<'_, Assets<TextureAtlas>>,
    font_atlas_set_storage: ResMut<'_, Assets<FontAtlasSet>>,
    text_pipeline: ResMut<'_, TextPipeline>,
    text_query: Query<'_, '_, (Ref<'_, Node>, &Text, &mut TextLayoutInfo, &mut TextFlags), ()>
)
Expand description

Updates the layout and size information whenever the text or style is changed. This information is computed by the TextPipeline on insertion, then stored.

World Resources

ResMut<Assets<Image>> – This system only adds new Image assets. It does not modify or observe existing ones.