Struct bevy::gizmos::gizmos::Gizmos

pub struct Gizmos<'s> { /* private fields */ }
Expand description

A SystemParam for drawing gizmos.

Implementations§

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impl<'s> Gizmos<'s>

pub fn line(&mut self, start: Vec3, end: Vec3, color: Color)

Draw a line from start to end.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.line(Vec3::ZERO, Vec3::X, Color::GREEN);
}

pub fn line_gradient( &mut self, start: Vec3, end: Vec3, start_color: Color, end_color: Color )

Draw a line with a color gradient from start to end.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.line_gradient(Vec3::ZERO, Vec3::X, Color::GREEN, Color::RED);
}

pub fn ray(&mut self, start: Vec3, vector: Vec3, color: Color)

Draw a line from start to start + vector.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.ray(Vec3::Y, Vec3::X, Color::GREEN);
}

pub fn ray_gradient( &mut self, start: Vec3, vector: Vec3, start_color: Color, end_color: Color )

Draw a line with a color gradient from start to start + vector.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.ray_gradient(Vec3::Y, Vec3::X, Color::GREEN, Color::RED);
}

pub fn linestrip( &mut self, positions: impl IntoIterator<Item = Vec3>, color: Color )

Draw lines between a list of points.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.linestrip([Vec3::ZERO, Vec3::X, Vec3::Y], Color::GREEN);
}

pub fn linestrip_gradient( &mut self, points: impl IntoIterator<Item = (Vec3, Color)> )

Draw lines between a list of points with a color gradient.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.linestrip_gradient([
        (Vec3::ZERO, Color::GREEN),
        (Vec3::X, Color::RED),
        (Vec3::Y, Color::BLUE)
    ]);
}

pub fn circle( &mut self, position: Vec3, normal: Vec3, radius: f32, color: Color ) -> CircleBuilder<'_, 's>

Draw a circle at position with the flat side facing normal.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.circle(Vec3::ZERO, Vec3::Z, 1., Color::GREEN);

    // Circles have 32 line-segments by default.
    // You may want to increase this for larger circles.
    gizmos
        .circle(Vec3::ZERO, Vec3::Z, 5., Color::RED)
        .segments(64);
}

pub fn sphere( &mut self, position: Vec3, rotation: Quat, radius: f32, color: Color ) -> SphereBuilder<'_, 's>

Draw a wireframe sphere made out of 3 circles.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.sphere(Vec3::ZERO, Quat::IDENTITY, 1., Color::BLACK);

    // Each circle has 32 line-segments by default.
    // You may want to increase this for larger spheres.
    gizmos
        .sphere(Vec3::ZERO, Quat::IDENTITY, 5., Color::BLACK)
        .circle_segments(64);
}

pub fn rect(&mut self, position: Vec3, rotation: Quat, size: Vec2, color: Color)

Draw a wireframe rectangle.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.rect(Vec3::ZERO, Quat::IDENTITY, Vec2::ONE, Color::GREEN);
}

pub fn cuboid(&mut self, transform: impl TransformPoint, color: Color)

Draw a wireframe cube.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.cuboid(Transform::IDENTITY, Color::GREEN);
}

pub fn line_2d(&mut self, start: Vec2, end: Vec2, color: Color)

Draw a line from start to end.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.line_2d(Vec2::ZERO, Vec2::X, Color::GREEN);
}

pub fn line_gradient_2d( &mut self, start: Vec2, end: Vec2, start_color: Color, end_color: Color )

Draw a line with a color gradient from start to end.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.line_gradient_2d(Vec2::ZERO, Vec2::X, Color::GREEN, Color::RED);
}

pub fn linestrip_2d( &mut self, positions: impl IntoIterator<Item = Vec2>, color: Color )

Draw lines between a list of points.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.linestrip_2d([Vec2::ZERO, Vec2::X, Vec2::Y], Color::GREEN);
}

pub fn linestrip_gradient_2d( &mut self, positions: impl IntoIterator<Item = (Vec2, Color)> )

Draw lines between a list of points with a color gradient.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.linestrip_gradient_2d([
        (Vec2::ZERO, Color::GREEN),
        (Vec2::X, Color::RED),
        (Vec2::Y, Color::BLUE)
    ]);
}

pub fn ray_2d(&mut self, start: Vec2, vector: Vec2, color: Color)

Draw a line from start to start + vector.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.ray_2d(Vec2::Y, Vec2::X, Color::GREEN);
}

pub fn ray_gradient_2d( &mut self, start: Vec2, vector: Vec2, start_color: Color, end_color: Color )

Draw a line with a color gradient from start to start + vector.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.line_gradient(Vec3::Y, Vec3::X, Color::GREEN, Color::RED);
}

pub fn circle_2d( &mut self, position: Vec2, radius: f32, color: Color ) -> Circle2dBuilder<'_, 's>

Draw a circle.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.circle_2d(Vec2::ZERO, 1., Color::GREEN);

    // Circles have 32 line-segments by default.
    // You may want to increase this for larger circles.
    gizmos
        .circle_2d(Vec2::ZERO, 5., Color::RED)
        .segments(64);
}

pub fn arc_2d( &mut self, position: Vec2, direction_angle: f32, arc_angle: f32, radius: f32, color: Color ) -> Arc2dBuilder<'_, 's>

Draw an arc, which is a part of the circumference of a circle.

Arguments
  • position sets the center of this circle.
  • radius controls the distance from position to this arc, and thus its curvature.
  • direction_angle sets the angle in radians between position and the midpoint of the arc. -arc_angle sets the length of this arc, in radians.
Example
fn system(mut gizmos: Gizmos) {
    gizmos.arc_2d(Vec2::ZERO, 0., PI / 4., 1., Color::GREEN);

    // Arcs have 32 line-segments by default.
    // You may want to increase this for larger arcs.
    gizmos
        .arc_2d(Vec2::ZERO, 0., PI / 4., 5., Color::RED)
        .segments(64);
}

pub fn rect_2d( &mut self, position: Vec2, rotation: f32, size: Vec2, color: Color )

Draw a wireframe rectangle.

Example
fn system(mut gizmos: Gizmos) {
    gizmos.rect_2d(Vec2::ZERO, 0., Vec2::ONE, Color::GREEN);
}

Trait Implementations§

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impl SystemParam for Gizmos<'_>

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type State = FetchState

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = Gizmos<'s>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <Gizmos<'_> as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn new_archetype( state: &mut <Gizmos<'_> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).
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fn apply( state: &mut <Gizmos<'_> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World )

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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unsafe fn get_param<'w, 's>( state: &'s mut <Gizmos<'_> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> <Gizmos<'_> as SystemParam>::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's> ReadOnlySystemParam for Gizmos<'s>where Deferred<'s, GizmoBuffer>: ReadOnlySystemParam,

Auto Trait Implementations§

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impl<'s> RefUnwindSafe for Gizmos<'s>

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impl<'s> Send for Gizmos<'s>

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impl<'s> Sync for Gizmos<'s>

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impl<'s> Unpin for Gizmos<'s>

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impl<'s> !UnwindSafe for Gizmos<'s>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn downcast(&self) -> &T

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