Struct bevy::ecs::entity::EntityMapper
pub struct EntityMapper<'m> { /* private fields */ }
Expand description
A wrapper for EntityMap
, augmenting it with the ability to allocate new Entity
references in a destination
world. These newly allocated references are guaranteed to never point to any living entity in that world.
References are allocated by returning increasing generations starting from an internally initialized base
Entity
. After it is finished being used by MapEntities
implementations, this entity is despawned and the
requisite number of generations reserved.
Implementations§
§impl<'m> EntityMapper<'m>
impl<'m> EntityMapper<'m>
pub fn get_or_reserve(&mut self, entity: Entity) -> Entity
pub fn get_or_reserve(&mut self, entity: Entity) -> Entity
Returns the corresponding mapped entity or reserves a new dead entity ID if it is absent.
pub fn get_map_mut(&'m mut self) -> &'m mut EntityMap
pub fn get_map_mut(&'m mut self) -> &'m mut EntityMap
Gets a mutable reference to the underlying EntityMap
Auto Trait Implementations§
impl<'m> RefUnwindSafe for EntityMapper<'m>
impl<'m> Send for EntityMapper<'m>
impl<'m> Sync for EntityMapper<'m>
impl<'m> Unpin for EntityMapper<'m>
impl<'m> !UnwindSafe for EntityMapper<'m>
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