Struct bevy::ecs::entity::EntityMapper

pub struct EntityMapper<'m> { /* private fields */ }
Expand description

A wrapper for EntityMap, augmenting it with the ability to allocate new Entity references in a destination world. These newly allocated references are guaranteed to never point to any living entity in that world.

References are allocated by returning increasing generations starting from an internally initialized base Entity. After it is finished being used by MapEntities implementations, this entity is despawned and the requisite number of generations reserved.

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impl<'m> EntityMapper<'m>

pub fn get_or_reserve(&mut self, entity: Entity) -> Entity

Returns the corresponding mapped entity or reserves a new dead entity ID if it is absent.

pub fn get_map(&'m self) -> &'m EntityMap

Gets a reference to the underlying EntityMap.

pub fn get_map_mut(&'m mut self) -> &'m mut EntityMap

Gets a mutable reference to the underlying EntityMap

Auto Trait Implementations§

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impl<'m> RefUnwindSafe for EntityMapper<'m>

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impl<'m> Send for EntityMapper<'m>

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impl<'m> Sync for EntityMapper<'m>

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impl<'m> Unpin for EntityMapper<'m>

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impl<'m> !UnwindSafe for EntityMapper<'m>

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