Enum bevy::audio::PlaybackMode
pub enum PlaybackMode {
Once,
Loop,
Despawn,
Remove,
}
Expand description
How should Bevy manage the sound playback?
Variants§
Once
Play the sound once. Do nothing when it ends.
Loop
Repeat the sound forever.
Despawn
Despawn the entity when the sound finishes playing.
Remove
Remove the audio components from the entity, when the sound finishes playing.
Trait Implementations§
§impl Clone for PlaybackMode
impl Clone for PlaybackMode
§fn clone(&self) -> PlaybackMode
fn clone(&self) -> PlaybackMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlaybackMode
impl Debug for PlaybackMode
impl Copy for PlaybackMode
Auto Trait Implementations§
impl RefUnwindSafe for PlaybackMode
impl Send for PlaybackMode
impl Sync for PlaybackMode
impl Unpin for PlaybackMode
impl UnwindSafe for PlaybackMode
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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can
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.