Struct bevy::input::keyboard::KeyboardInput
pub struct KeyboardInput {
pub scan_code: u32,
pub key_code: Option<KeyCode>,
pub state: ButtonState,
}
Expand description
A keyboard input event.
This event is the translated version of the WindowEvent::KeyboardInput
from the winit
crate.
It is available to the end user and can be used for game logic.
Usage
The event is consumed inside of the keyboard_input_system
to update the Input<KeyCode>
resource.
Fields§
§scan_code: u32
The scan code of the key.
key_code: Option<KeyCode>
The key code of the key.
state: ButtonState
The press state of the key.
Trait Implementations§
§impl Clone for KeyboardInput
impl Clone for KeyboardInput
§fn clone(&self) -> KeyboardInput
fn clone(&self) -> KeyboardInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for KeyboardInput
impl Debug for KeyboardInput
§impl FromReflect for KeyboardInputwhere
u32: FromReflect,
Option<KeyCode>: FromReflect,
ButtonState: FromReflect,
impl FromReflect for KeyboardInputwhere u32: FromReflect, Option<KeyCode>: FromReflect, ButtonState: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<KeyboardInput>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<KeyboardInput>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for KeyboardInputwhere
u32: Reflect,
Option<KeyCode>: Reflect,
ButtonState: Reflect,
impl GetTypeRegistration for KeyboardInputwhere u32: Reflect, Option<KeyCode>: Reflect, ButtonState: Reflect,
§impl PartialEq<KeyboardInput> for KeyboardInput
impl PartialEq<KeyboardInput> for KeyboardInput
§fn eq(&self, other: &KeyboardInput) -> bool
fn eq(&self, other: &KeyboardInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for KeyboardInputwhere
u32: Reflect,
Option<KeyCode>: Reflect,
ButtonState: Reflect,
impl Reflect for KeyboardInputwhere u32: Reflect, Option<KeyCode>: Reflect, ButtonState: Reflect,
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<KeyboardInput, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<KeyboardInput, Global>) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<KeyboardInput, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect( self: Box<KeyboardInput, Global> ) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set( &mut self, value: Box<dyn Reflect + 'static, Global> ) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<KeyboardInput, Global>) -> ReflectOwned
fn reflect_owned(self: Box<KeyboardInput, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§impl Struct for KeyboardInputwhere
u32: Reflect,
Option<KeyCode>: Reflect,
ButtonState: Reflect,
impl Struct for KeyboardInputwhere u32: Reflect, Option<KeyCode>: Reflect, ButtonState: Reflect,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl Typed for KeyboardInputwhere
u32: Reflect,
Option<KeyCode>: Reflect,
ButtonState: Reflect,
impl Typed for KeyboardInputwhere u32: Reflect, Option<KeyCode>: Reflect, ButtonState: Reflect,
impl Copy for KeyboardInput
impl Eq for KeyboardInput
impl StructuralEq for KeyboardInput
impl StructuralPartialEq for KeyboardInput
Auto Trait Implementations§
impl RefUnwindSafe for KeyboardInput
impl Send for KeyboardInput
impl Sync for KeyboardInput
impl Unpin for KeyboardInput
impl UnwindSafe for KeyboardInput
Blanket Implementations§
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: Any,
impl<T> Downcast for Twhere T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
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T: Reflect,
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&'r self,
path: &'p str
) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
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