Struct bevy::input::gamepad::GamepadAxisChangedEvent
pub struct GamepadAxisChangedEvent {
pub gamepad: Gamepad,
pub axis_type: GamepadAxisType,
pub value: f32,
}
Fields§
§gamepad: Gamepad
§axis_type: GamepadAxisType
§value: f32
Implementations§
§impl GamepadAxisChangedEvent
impl GamepadAxisChangedEvent
pub fn new( gamepad: Gamepad, axis_type: GamepadAxisType, value: f32 ) -> GamepadAxisChangedEvent
Trait Implementations§
§impl Clone for GamepadAxisChangedEvent
impl Clone for GamepadAxisChangedEvent
§fn clone(&self) -> GamepadAxisChangedEvent
fn clone(&self) -> GamepadAxisChangedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadAxisChangedEvent
impl Debug for GamepadAxisChangedEvent
§impl From<GamepadAxisChangedEvent> for GamepadEvent
impl From<GamepadAxisChangedEvent> for GamepadEvent
§fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
Converts to this type from the input type.
§impl FromReflect for GamepadAxisChangedEventwhere
Gamepad: FromReflect,
GamepadAxisType: FromReflect,
f32: FromReflect,
impl FromReflect for GamepadAxisChangedEventwhere Gamepad: FromReflect, GamepadAxisType: FromReflect, f32: FromReflect,
§fn from_reflect(
reflect: &(dyn Reflect + 'static)
) -> Option<GamepadAxisChangedEvent>
fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<GamepadAxisChangedEvent>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadAxisChangedEventwhere
Gamepad: Reflect,
GamepadAxisType: Reflect,
f32: Reflect,
impl GetTypeRegistration for GamepadAxisChangedEventwhere Gamepad: Reflect, GamepadAxisType: Reflect, f32: Reflect,
§impl PartialEq<GamepadAxisChangedEvent> for GamepadAxisChangedEvent
impl PartialEq<GamepadAxisChangedEvent> for GamepadAxisChangedEvent
§fn eq(&self, other: &GamepadAxisChangedEvent) -> bool
fn eq(&self, other: &GamepadAxisChangedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadAxisChangedEventwhere
Gamepad: Reflect,
GamepadAxisType: Reflect,
f32: Reflect,
impl Reflect for GamepadAxisChangedEventwhere Gamepad: Reflect, GamepadAxisType: Reflect, f32: Reflect,
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(
self: Box<GamepadAxisChangedEvent, Global>
) -> Box<dyn Any + 'static, Global>
fn into_any( self: Box<GamepadAxisChangedEvent, Global> ) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadAxisChangedEvent, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect( self: Box<GamepadAxisChangedEvent, Global> ) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set( &mut self, value: Box<dyn Reflect + 'static, Global> ) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadAxisChangedEvent, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadAxisChangedEvent, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§impl Struct for GamepadAxisChangedEventwhere
Gamepad: Reflect,
GamepadAxisType: Reflect,
f32: Reflect,
impl Struct for GamepadAxisChangedEventwhere Gamepad: Reflect, GamepadAxisType: Reflect, f32: Reflect,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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index
as a
&dyn Reflect
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
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index
as a &mut dyn Reflect
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl Typed for GamepadAxisChangedEventwhere
Gamepad: Reflect,
GamepadAxisType: Reflect,
f32: Reflect,
impl Typed for GamepadAxisChangedEventwhere Gamepad: Reflect, GamepadAxisType: Reflect, f32: Reflect,
impl StructuralPartialEq for GamepadAxisChangedEvent
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxisChangedEvent
impl Send for GamepadAxisChangedEvent
impl Sync for GamepadAxisChangedEvent
impl Unpin for GamepadAxisChangedEvent
impl UnwindSafe for GamepadAxisChangedEvent
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&'r self,
path: &'p str
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