Struct bevy::ecs::query::Or

pub struct Or<T>(pub T);
Expand description

A filter that tests if any of the given filters apply.

This is useful for example if a system with multiple components in a query only wants to run when one or more of the components have changed.

The And equivalent to this filter is a tuple testing that all the contained filters apply instead.

Examples

fn print_cool_entity_system(query: Query<Entity, Or<(Changed<Color>, Changed<Style>)>>) {
    for entity in &query {
        println!("Entity {:?} got a new style or color", entity);
    }
}

Tuple Fields§

§0: T

Trait Implementations§

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impl WorldQuery for Or<()>

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type Fetch = ()

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<()>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<()> as WorldQuery>::Item<'wlong> ) -> <Or<()> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<()> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<()> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<()> as WorldQuery>::Fetch<'w> ) -> <Or<()> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>, state: &<Or<()> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>, state: &<Or<()> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<()> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<()> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<()> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<()> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> <Or<()> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<()> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0> WorldQuery for Or<(F0,)>where F0: WorldQuery,

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type Fetch = (OrFetch<'w, F0>,)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly,)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State,)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0,)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0,)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0,)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0,)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0,)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0,)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0,)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0,)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0,)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0,)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0,)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0,)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> <Or<(F0,)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0,)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1> WorldQuery for Or<(F0, F1)>where F0: WorldQuery, F1: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> <Or<(F0, F1)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2> WorldQuery for Or<(F0, F1, F2)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> <Or<(F0, F1, F2)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3> WorldQuery for Or<(F0, F1, F2, F3)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> <Or<(F0, F1, F2, F3)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4> WorldQuery for Or<(F0, F1, F2, F3, F4)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5> WorldQuery for Or<(F0, F1, F2, F3, F4, F5)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>, OrFetch<'w, F13>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery,

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type Fetch = (OrFetch<'w, F0>, OrFetch<'w, F1>, OrFetch<'w, F2>, OrFetch<'w, F3>, OrFetch<'w, F4>, OrFetch<'w, F5>, OrFetch<'w, F6>, OrFetch<'w, F7>, OrFetch<'w, F8>, OrFetch<'w, F9>, OrFetch<'w, F10>, OrFetch<'w, F11>, OrFetch<'w, F12>, OrFetch<'w, F13>, OrFetch<'w, F14>)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Or<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly, <F14 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE && F14::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL && F14::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn init_fetch<'w>( world: &'w World, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, last_change_tick: u32, change_tick: u32 ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w> ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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unsafe fn set_table<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state( world: &mut World ) -> <Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State

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fn matches_component_set( _state: &<Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl ArchetypeFilter for Or<()>

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impl<F0> ArchetypeFilter for Or<(F0,)>where F0: ArchetypeFilter,

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impl<F0, F1> ArchetypeFilter for Or<(F0, F1)>where F0: ArchetypeFilter, F1: ArchetypeFilter,

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impl<F0, F1, F2> ArchetypeFilter for Or<(F0, F1, F2)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter,

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impl<F0, F1, F2, F3> ArchetypeFilter for Or<(F0, F1, F2, F3)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4> ArchetypeFilter for Or<(F0, F1, F2, F3, F4)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter, F9: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter, F9: ArchetypeFilter, F10: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter, F9: ArchetypeFilter, F10: ArchetypeFilter, F11: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter, F9: ArchetypeFilter, F10: ArchetypeFilter, F11: ArchetypeFilter, F12: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter, F9: ArchetypeFilter, F10: ArchetypeFilter, F11: ArchetypeFilter, F12: ArchetypeFilter, F13: ArchetypeFilter,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ArchetypeFilter for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where F0: ArchetypeFilter, F1: ArchetypeFilter, F2: ArchetypeFilter, F3: ArchetypeFilter, F4: ArchetypeFilter, F5: ArchetypeFilter, F6: ArchetypeFilter, F7: ArchetypeFilter, F8: ArchetypeFilter, F9: ArchetypeFilter, F10: ArchetypeFilter, F11: ArchetypeFilter, F12: ArchetypeFilter, F13: ArchetypeFilter, F14: ArchetypeFilter,

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impl ReadOnlyWorldQuery for Or<()>

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impl<F0> ReadOnlyWorldQuery for Or<(F0,)>where F0: ReadOnlyWorldQuery,

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impl<F0, F1> ReadOnlyWorldQuery for Or<(F0, F1)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery,

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impl<F0, F1, F2> ReadOnlyWorldQuery for Or<(F0, F1, F2)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery, F12: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery, F12: ReadOnlyWorldQuery, F13: ReadOnlyWorldQuery,

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ReadOnlyWorldQuery for Or<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery, F12: ReadOnlyWorldQuery, F13: ReadOnlyWorldQuery, F14: ReadOnlyWorldQuery,

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