Struct bevy::ecs::query::Changed

pub struct Changed<T>(_);
Expand description

A filter on a component that only retains results added or mutably dereferenced after the system last ran.

A common use for this filter is avoiding redundant work when values have not changed.

Note that simply mutably dereferencing a component is considered a change (DerefMut). Bevy does not compare components to their previous values.

To retain all results without filtering but still check whether they were changed after the system last ran, use ChangeTrackers<T>.

Examples


fn print_moving_objects_system(query: Query<&Name, Changed<Transform>>) {
    for name in &query {
        println!("Entity Moved: {:?}", name);
    }
}

Trait Implementations§

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impl<T> WorldQuery for Changed<T>where T: Component,

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type Fetch = ChangedFetch<'w, T>

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Changed<T>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = ComponentId

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Changed<T> as WorldQuery>::Item<'wlong> ) -> <Changed<T> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( world: &'w World, _: &ComponentId, last_change_tick: u32, change_tick: u32 ) -> <Changed<T> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Changed<T> as WorldQuery>::Fetch<'w> ) -> <Changed<T> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = { match <T::Storage>::STORAGE_TYPE { StorageType::Table => true, StorageType::SparseSet => false, } }

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = false

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_table<'w>( fetch: &mut <Changed<T> as WorldQuery>::Fetch<'w>, _: &ComponentId, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Changed<T> as WorldQuery>::Fetch<'w>, component_id: &ComponentId, _archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Changed<T> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> <Changed<T> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Changed<T> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( _: &ComponentId, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( _: &ComponentId, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> ComponentId

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fn matches_component_set( _: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<T> ReadOnlyWorldQuery for Changed<T>where T: Component,

SAFETY: read-only access

Auto Trait Implementations§

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impl<T> RefUnwindSafe for Changed<T>where T: RefUnwindSafe,

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impl<T> Send for Changed<T>where T: Send,

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impl<T> Sync for Changed<T>where T: Sync,

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impl<T> Unpin for Changed<T>where T: Unpin,

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impl<T> UnwindSafe for Changed<T>where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,

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impl<T> Event for Twhere T: Send + Sync + 'static,