Struct bevy::ecs::query::AnyOf

pub struct AnyOf<T>(_);
Expand description

The AnyOf query parameter fetches entities with any of the component types included in T.

Query<AnyOf<(&A, &B, &mut C)>> is equivalent to Query<(Option<&A>, Option<&B>, Option<&mut C>), Or<(With<A>, With<B>, With<C>)>>. Each of the components in T is returned as an Option, as with Option<A> queries. Entities are guaranteed to have at least one of the components in T.

Trait Implementations§

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impl WorldQuery for AnyOf<()>

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type Fetch = ()

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = ()

The item returned by this WorldQuery
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type ReadOnly = AnyOf<()>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<()> as WorldQuery>::Item<'wlong> ) -> <AnyOf<()> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<()> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<()> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<()> as WorldQuery>::Fetch<'w> ) -> <AnyOf<()> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<()> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<()> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<()> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<()> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<()> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state(_world: &mut World) -> <AnyOf<()> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<()> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0> WorldQuery for AnyOf<(F0,)>where F0: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool),)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>,)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly,)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State,)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0,)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0,)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0,)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0,)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0,)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0,)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0,)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0,)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0,)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state(_world: &mut World) -> <AnyOf<(F0,)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0,)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1> WorldQuery for AnyOf<(F0, F1)>where F0: WorldQuery, F1: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state(_world: &mut World) -> <AnyOf<(F0, F1)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2> WorldQuery for AnyOf<(F0, F1, F2)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state(_world: &mut World) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3> WorldQuery for AnyOf<(F0, F1, F2, F3)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery,

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type Fetch = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool), (<F14 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>, Option<<F14 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery
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type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly, <F14 as WorldQuery>::ReadOnly)>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: &'w World, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _last_change_tick: u32, _change_tick: u32 ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w> ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE && F14::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL && F14::IS_ARCHETYPAL

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )

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fn init_state( _world: &mut World ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State

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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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impl ReadOnlyWorldQuery for AnyOf<()>

SAFETY: each item in the tuple is read only

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impl<F0> ReadOnlyWorldQuery for AnyOf<(F0,)>where F0: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1> ReadOnlyWorldQuery for AnyOf<(F0, F1)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery, F12: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery, F12: ReadOnlyWorldQuery, F13: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where F0: ReadOnlyWorldQuery, F1: ReadOnlyWorldQuery, F2: ReadOnlyWorldQuery, F3: ReadOnlyWorldQuery, F4: ReadOnlyWorldQuery, F5: ReadOnlyWorldQuery, F6: ReadOnlyWorldQuery, F7: ReadOnlyWorldQuery, F8: ReadOnlyWorldQuery, F9: ReadOnlyWorldQuery, F10: ReadOnlyWorldQuery, F11: ReadOnlyWorldQuery, F12: ReadOnlyWorldQuery, F13: ReadOnlyWorldQuery, F14: ReadOnlyWorldQuery,

SAFETY: each item in the tuple is read only

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