Struct bevy::ecs::query::Added

pub struct Added<T>(_);
Expand description

A filter on a component that only retains results added after the system last ran.

A common use for this filter is one-time initialization.

To retain all results without filtering but still check whether they were added after the system last ran, use Ref<T>.

Examples


fn print_add_name_component(query: Query<&Name, Added<Name>>) {
    for name in &query {
        println!("Named entity created: {:?}", name)
    }
}

Trait Implementations§

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impl<T> WorldQuery for Added<T>where T: Component,

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type Fetch = AddedFetch<'w, T>

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item = bool

The item returned by this WorldQuery
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type ReadOnly = Added<T>

The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
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type State = ComponentId

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <Added<T> as WorldQuery>::Item<'wlong> ) -> <Added<T> as WorldQuery>::Item<'wshort>where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( world: &'w World, _: &ComponentId, last_change_tick: u32, change_tick: u32 ) -> <Added<T> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn clone_fetch<'w>( fetch: &<Added<T> as WorldQuery>::Fetch<'w> ) -> <Added<T> as WorldQuery>::Fetch<'w>

While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
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const IS_DENSE: bool = { match <T::Storage>::STORAGE_TYPE { StorageType::Table => true, StorageType::SparseSet => false, } }

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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const IS_ARCHETYPAL: bool = false

Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn set_table<'w>( fetch: &mut <Added<T> as WorldQuery>::Fetch<'w>, _: &ComponentId, table: &'w Table )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn set_archetype<'w>( fetch: &mut <Added<T> as WorldQuery>::Fetch<'w>, component_id: &ComponentId, _archetype: &'w Archetype, table: &'w Table )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn fetch<'w>( fetch: &mut <Added<T> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> <Added<T> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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unsafe fn filter_fetch<'w>( fetch: &mut <Added<T> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> bool

Safety Read more
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fn update_component_access( _: &ComponentId, access: &mut FilteredAccess<ComponentId> )

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fn update_archetype_component_access( _: &ComponentId, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )

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fn init_state(world: &mut World) -> ComponentId

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fn matches_component_set( _: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

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impl<T> ReadOnlyWorldQuery for Added<T>where T: Component,

SAFETY: read-only access

Auto Trait Implementations§

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impl<T> RefUnwindSafe for Added<T>where T: RefUnwindSafe,

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impl<T> Send for Added<T>where T: Send,

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impl<T> Sync for Added<T>where T: Sync,

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impl<T> Unpin for Added<T>where T: Unpin,

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impl<T> UnwindSafe for Added<T>where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,

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impl<T> Event for Twhere T: Send + Sync + 'static,