Struct bevy::ecs::event::Events

pub struct Events<E>where
    E: Event,{ /* private fields */ }
Expand description

An event collection that represents the events that occurred within the last two Events::update calls. Events can be written to using an EventWriter and are typically cheaply read using an EventReader.

Each event can be consumed by multiple systems, in parallel, with consumption tracked by the EventReader on a per-system basis.

If no ordering is applied between writing and reading systems, there is a risk of a race condition. This means that whether the events arrive before or after the next Events::update is unpredictable.

This collection is meant to be paired with a system that calls Events::update exactly once per update/frame.

Events::update_system is a system that does this, typically initialized automatically using add_event. EventReaders are expected to read events from this collection at least once per loop/frame. Events will persist across a single frame boundary and so ordering of event producers and consumers is not critical (although poorly-planned ordering may cause accumulating lag). If events are not handled by the end of the frame after they are updated, they will be dropped silently.

Example

use bevy_ecs::event::Events;

struct MyEvent {
    value: usize
}

// setup
let mut events = Events::<MyEvent>::default();
let mut reader = events.get_reader();

// run this once per update/frame
events.update();

// somewhere else: send an event
events.send(MyEvent { value: 1 });

// somewhere else: read the events
for event in reader.iter(&events) {
    assert_eq!(event.value, 1)
}

// events are only processed once per reader
assert_eq!(reader.iter(&events).count(), 0);

Details

Events is implemented using a variation of a double buffer strategy. Each call to update swaps buffers and clears out the oldest one.

  • EventReaders will read events from both buffers.
  • EventReaders that read at least once per update will never drop events.
  • EventReaders that read once within two updates might still receive some events
  • EventReaders that read after two updates are guaranteed to drop all events that occurred before those updates.

The buffers in Events will grow indefinitely if update is never called.

An alternative call pattern would be to call update manually across frames to control when events are cleared. This complicates consumption and risks ever-expanding memory usage if not cleaned up, but can be done by adding your event as a resource instead of using add_event.

Example usage. Example usage standalone.

Implementations§

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impl<E> Events<E>where E: Event,

pub fn oldest_event_count(&self) -> usize

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impl<E> Events<E>where E: Event,

pub fn send(&mut self, event: E)

“Sends” an event by writing it to the current event buffer. EventReaders can then read the event.

pub fn send_default(&mut self)where E: Default,

Sends the default value of the event. Useful when the event is an empty struct.

pub fn get_reader(&self) -> ManualEventReader<E>

Gets a new ManualEventReader. This will include all events already in the event buffers.

pub fn get_reader_current(&self) -> ManualEventReader<E>

Gets a new ManualEventReader. This will ignore all events already in the event buffers. It will read all future events.

pub fn update(&mut self)

Swaps the event buffers and clears the oldest event buffer. In general, this should be called once per frame/update.

pub fn update_system(events: ResMut<'_, Events<E>>)

A system that calls Events::update once per frame.

pub fn clear(&mut self)

Removes all events.

pub fn len(&self) -> usize

pub fn is_empty(&self) -> bool

Returns true if there are no events in this collection.

pub fn drain(&mut self) -> impl Iterator<Item = E>

Creates a draining iterator that removes all events.

pub fn iter_current_update_events(&self) -> impl ExactSizeIterator

Iterates over events that happened since the last “update” call. WARNING: You probably don’t want to use this call. In most cases you should use an EventReader. You should only use this if you know you only need to consume events between the last update() call and your call to iter_current_update_events. If events happen outside that window, they will not be handled. For example, any events that happen after this call and before the next update() call will be dropped.

pub fn get_event(&self, id: usize) -> Option<(&E, EventId<E>)>

Get a specific event by id if it still exists in the events buffer.

pub fn oldest_id(&self) -> usize

Oldest id still in the events buffer.

Trait Implementations§

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impl<E> Debug for Events<E>where E: Debug + Event,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<E> Default for Events<E>where E: Event,

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fn default() -> Events<E>

Returns the “default value” for a type. Read more
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impl<E> Extend<E> for Events<E>where E: Event,

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fn extend<I>(&mut self, iter: I)where I: IntoIterator<Item = E>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl<E> Resource for Events<E>where E: Event, Events<E>: Send + Sync + 'static,

Auto Trait Implementations§

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impl<E> RefUnwindSafe for Events<E>where E: RefUnwindSafe,

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impl<E> Send for Events<E>

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impl<E> Sync for Events<E>

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impl<E> Unpin for Events<E>where E: Unpin,

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impl<E> UnwindSafe for Events<E>where E: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Returns the argument unchanged.

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Creates Self using data from the given World
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Performs the conversion.
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