Expand description
Save/load collections of entities and components to/from file.
Modules
Structs
- A reflection-powered serializable representation of an entity and its components.
- A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:
- A
DynamicScene
builder, used to build a scene from aWorld
by extracting some entities. - A component bundle for a
DynamicScene
root. - Information about a scene instance.
- To spawn a scene, you can use either:
- A component bundle for a
Scene
root. InstanceId
of a spawned scene. It can be used with theSceneSpawner
to interact with the spawned scene.
Enums
Functions
- System that will spawn scenes from
SceneBundle
. - Serialize a given Rust data structure into rust object notation (ron).