Struct bevy::render::prelude::VisibilityBundle
pub struct VisibilityBundle {
pub visibility: Visibility,
pub computed: ComputedVisibility,
}
Expand description
A Bundle
of the Visibility
and ComputedVisibility
Component
s, which describe the visibility of an entity.
- To show or hide an entity, you should set its
Visibility
. - To get the computed visibility of an entity, you should get its
ComputedVisibility
. - For visibility hierarchies to work correctly, you must have both a
Visibility
and aComputedVisibility
.- You may use the
VisibilityBundle
to guarantee this.
- You may use the
Fields§
§visibility: Visibility
The visibility of the entity.
computed: ComputedVisibility
The computed visibility of the entity.
Trait Implementations§
§impl Debug for VisibilityBundle
impl Debug for VisibilityBundle
§impl Default for VisibilityBundle
impl Default for VisibilityBundle
§fn default() -> VisibilityBundle
fn default() -> VisibilityBundle
Returns the “default value” for a type. Read more
impl Bundle for VisibilityBundle
Auto Trait Implementations§
impl RefUnwindSafe for VisibilityBundle
impl Send for VisibilityBundle
impl Sync for VisibilityBundle
impl Unpin for VisibilityBundle
impl UnwindSafe for VisibilityBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World