Enum bevy::ecs::schedule::BaseSetMembership
pub enum BaseSetMembership {
Uncalculated,
None,
Some(NodeId),
}
Expand description
Describes which base set (i.e. SystemSet
where SystemSet::is_base
returns true)
a system belongs to.
Note that this is only populated once ScheduleGraph::build_schedule
is called.
Variants§
Trait Implementations§
§impl Clone for BaseSetMembership
impl Clone for BaseSetMembership
§fn clone(&self) -> BaseSetMembership
fn clone(&self) -> BaseSetMembership
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BaseSetMembership
impl Debug for BaseSetMembership
§impl PartialEq<BaseSetMembership> for BaseSetMembership
impl PartialEq<BaseSetMembership> for BaseSetMembership
§fn eq(&self, other: &BaseSetMembership) -> bool
fn eq(&self, other: &BaseSetMembership) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BaseSetMembership
impl Eq for BaseSetMembership
impl StructuralEq for BaseSetMembership
impl StructuralPartialEq for BaseSetMembership
Auto Trait Implementations§
impl RefUnwindSafe for BaseSetMembership
impl Send for BaseSetMembership
impl Sync for BaseSetMembership
impl Unpin for BaseSetMembership
impl UnwindSafe for BaseSetMembership
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.