Struct bevy::ui::FlexSurface

pub struct FlexSurface { /* private fields */ }

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impl FlexSurface

pub fn upsert_node(&mut self, entity: Entity, style: &Style, scale_factor: f64)

pub fn upsert_leaf( &mut self, entity: Entity, style: &Style, calculated_size: CalculatedSize, scale_factor: f64 )

pub fn update_children(&mut self, entity: Entity, children: &Children)

pub fn try_remove_children(&mut self, entity: Entity)

Removes children from the entity’s taffy node if it exists. Does nothing otherwise.

pub fn update_window( &mut self, window: Entity, window_resolution: &WindowResolution )

pub fn set_window_children( &mut self, parent_window: Entity, children: impl Iterator<Item = Entity> )

pub fn compute_window_layouts(&mut self)

pub fn remove_entities(&mut self, entities: impl IntoIterator<Item = Entity>)

Removes each entity from the internal map and then removes their associated node from taffy

pub fn get_layout(&self, entity: Entity) -> Result<&Layout, FlexError>

Trait Implementations§

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impl Debug for FlexSurface

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for FlexSurface

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fn default() -> FlexSurface

Returns the “default value” for a type. Read more
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impl Resource for FlexSurfacewhere FlexSurface: Send + Sync + 'static,

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impl Send for FlexSurface

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impl Sync for FlexSurface

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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