Enum bevy::asset::AssetServerError
pub enum AssetServerError {
AssetFolderNotADirectory(String),
MissingAssetLoader {
extensions: Vec<String, Global>,
},
IncorrectHandleType,
AssetLoaderError(Error),
AssetIoError(AssetIoError),
}
Expand description
Errors that occur while loading assets with an AssetServer
.
Variants§
AssetFolderNotADirectory(String)
Asset folder is not a directory.
MissingAssetLoader
Fields
No asset loader was found for the specified extensions.
IncorrectHandleType
The handle type does not match the type of the loaded asset.
AssetLoaderError(Error)
Encountered an error while processing an asset.
AssetIoError(AssetIoError)
Encountered an error while reading an asset from disk.
Trait Implementations§
§impl Debug for AssetServerError
impl Debug for AssetServerError
§impl Display for AssetServerError
impl Display for AssetServerError
§impl Error for AssetServerError
impl Error for AssetServerError
§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
§impl From<AssetIoError> for AssetServerError
impl From<AssetIoError> for AssetServerError
§fn from(source: AssetIoError) -> AssetServerError
fn from(source: AssetIoError) -> AssetServerError
Converts to this type from the input type.
Auto Trait Implementations§
impl !RefUnwindSafe for AssetServerError
impl Send for AssetServerError
impl Sync for AssetServerError
impl Unpin for AssetServerError
impl !UnwindSafe for AssetServerError
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.