Expand description
System for the navigation tree and default input systems to get started.
Structs§
- Default
Navigation Systems - Default input systems for ui navigation.
- Input
Mapping - Control default ui navigation input buttons
Functions§
- default_
gamepad_ input - A system to send gamepad control events to the focus system
- default_
keyboard_ input - A system to send keyboard control events to the focus system.
- enable_
click_ request - Send
NavRequest
s when anEntity
is clicked, as defined bybevy_mod_picking
. - update_
boundaries - Update
ScreenBoundaries
resource when the UI camera change (assuming there is a unique one).