Module systems

Source
Expand description

System for the navigation tree and default input systems to get started.

Structs§

DefaultNavigationSystems
Default input systems for ui navigation.
InputMapping
Control default ui navigation input buttons

Functions§

default_gamepad_input
A system to send gamepad control events to the focus system
default_keyboard_input
A system to send keyboard control events to the focus system.
enable_click_request
Send NavRequests when an Entity is clicked, as defined by bevy_mod_picking.
update_boundaries
Update ScreenBoundaries resource when the UI camera change (assuming there is a unique one).