Enum bevy_ui_navigation::events::ScopeDirection
source · pub enum ScopeDirection {
Next,
Previous,
}
Expand description
Direction for movement in MenuSetting::scope
menus.
Variants§
Next
The next focusable in menu, usually goes right.
Previous
The previous focusable in menu, usually goes left.
Trait Implementations§
source§impl Clone for ScopeDirection
impl Clone for ScopeDirection
source§fn clone(&self) -> ScopeDirection
fn clone(&self) -> ScopeDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ScopeDirection
impl Debug for ScopeDirection
source§impl PartialEq<ScopeDirection> for ScopeDirection
impl PartialEq<ScopeDirection> for ScopeDirection
source§fn eq(&self, other: &ScopeDirection) -> bool
fn eq(&self, other: &ScopeDirection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ScopeDirection
impl StructuralPartialEq for ScopeDirection
Auto Trait Implementations§
impl RefUnwindSafe for ScopeDirection
impl Send for ScopeDirection
impl Sync for ScopeDirection
impl Unpin for ScopeDirection
impl UnwindSafe for ScopeDirection
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.