pub fn extract_debug_overlay(
commands: Commands<'_, '_>,
debug_overlay: Extract<'_, '_, Res<'_, UiDebugOverlay>>,
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedNode, &ViewVisibility, Option<&CalculatedClip>, &GlobalTransform, Option<&TargetCamera>)>>,
mapping: Extract<'_, '_, Query<'_, '_, RenderEntity>>,
)