macro_rules! rect {
($x:tt $($x_unit:ident)?) => { ... };
(
$left:tt $($left_unit:ident)?, $top:tt $($top_unit:ident)?,
$right:tt $($right_unit:ident)?, $bottom:tt $($bottom_unit:ident)? $(,)?
) => { ... };
($x:tt $($x_unit:ident)?, $y:tt $($y_unit:ident)?) => { ... };
}
Expand description
Define a bevy::ui::UiRect
similarly to how you would define it in CSS.
§Syntax
ⓘ
// one argument
rect!(num1 val1) == Rect::all(unit!(num1 val1))
// two arguments
rect!(num1 val1, num2 val2) == Rect {
left: unit!(num1 val1),
right: unit!(num1 val1),
top: unit!(num2 val2),
bottom: unit!(num2 val2),
}
// four arguments
rect!(num1 val1, num2 val2, num3 val3, num4 val4) == Rect {
left: unit!(num1 val1),
top: unit!(num2 val2),
right: unit!(num3 val3),
bottom: unit!(num4 val4),
}