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//! # bevy-trait-resource
//! A way to get resources that implements a specific trait.
//!
//! ```rust
//!# use bevy_trait_resource::*;
//! use bevy::prelude::*;
//! use bevy_trait_resource::{trait_resource, TraitResourceExt};
//!
//! #[trait_resource]
//! pub trait IncrementTrait {
//! fn value(&self) -> i32;
//! fn increment(&mut self);
//! }
//!
//! #[derive(Resource, Default)]
//! struct NumberValueResource {
//! value: i32,
//! }
//!
//! impl IncrementTrait for NumberValueResource {
//!# fn value(&self) -> i32 {
//!# self.value
//!# }
//!# fn increment(&mut self) {
//!# self.value += 1;
//!# }
//! // Trait implementation...
//! }
//!
//! pub fn increment_value_system(world: &mut World) {
//! for res_opt in world.get_resources_trait_mut::<dyn IncrementTrait>() {
//! if let Some(res) = res_opt {
//! res.increment();
//! }
//! }
//! }
//!
//! struct SomePlugin;
//!
//! impl Plugin for SomePlugin {
//! fn build(&self, app: &mut App) {
//! app.init_resource_as::<dyn IncrementTrait, NumberValueResource>();
//! app.add_system(increment_value_system);
//! }
//! }
//!#
//!# fn main() {
//!# App::new()
//!# .add_plugin(SomePlugin)
//!# .run();
//!# }
//! ```
//! You can also register a resource to multiple traits.
//! ```rust
//!# use bevy_trait_resource::*;
//!# use bevy::prelude::*;
//!# use bevy_trait_resource::{trait_resource, TraitResourceExt};
//!#
//!# #[trait_resource]
//!# pub trait IncrementTrait {
//!# fn value(&self) -> i32;
//!# fn increment(&mut self);
//!# }
//!#
//!# #[derive(Resource, Default)]
//!# struct NumberValueResource {
//!# value: i32,
//!# }
//!#
//!# impl IncrementTrait for NumberValueResource {
//!# fn value(&self) -> i32 {
//!# self.value
//!# }
//!# fn increment(&mut self) {
//!# self.value += 1;
//!# }
//!# }
//!#
//!# #[trait_resource]
//!# pub trait SomeOtherTrait {
//!# fn some_other_value(&self) -> i32;
//!# }
//!#
//!# impl SomeOtherTrait for NumberValueResource {
//!# fn some_other_value(&self) -> i32 {
//!# self.value
//!# }
//!# }
//!#
//!# pub fn increment_value_system(world: &mut World) {
//!# for res_opt in world.get_resources_trait_mut::<dyn IncrementTrait>() {
//!# if let Some(res) = res_opt {
//!# res.increment();
//!# }
//!# }
//!# }
//!#
//!# struct SomePlugin;
//!#
//! impl Plugin for SomePlugin {
//! fn build(&self, app: &mut App) {
//! app.init_resource::<NumberValueResource>();
//!
//! app.register_resource_as::<dyn IncrementTrait, NumberValueResource>()
//! .register_resource_as::<dyn SomeOtherTrait, NumberValueResource>();
//! }
//! }
//!
//!# fn main() {
//!# App::new()
//!# .add_plugin(SomePlugin)
//!# .run();
//!# }
//! ```
//! Unregistering.
//! ```rust
//!# use bevy_trait_resource::*;
//!# use bevy::prelude::*;
//!# use bevy_trait_resource::{trait_resource, TraitResourceExt};
//!#
//!# #[trait_resource]
//!# pub trait IncrementTrait {
//!# fn value(&self) -> i32;
//!# fn increment(&mut self);
//!# }
//!#
//!# #[derive(Resource, Default)]
//!# struct NumberValueResource {
//!# value: i32,
//!# }
//!#
//!# impl IncrementTrait for NumberValueResource {
//!# fn value(&self) -> i32 {
//!# self.value
//!# }
//!# fn increment(&mut self) {
//!# self.value += 1;
//!# }
//!# }
//!#
//!# struct SomePlugin;
//!#
//!# impl Plugin for SomePlugin {
//!# fn build(&self, app: &mut App) {
//! app.unregister_resource_from_trait::<dyn IncrementTrait, NumberValueResource>();
//!# }
//!# }
//!#
//!# fn main() {
//!# App::new()
//!# .add_plugin(SomePlugin)
//!# .run();
//!# }
//! ```
use std::marker::PhantomData;
use bevy::{
ecs::component::ComponentId,
prelude::*,
ptr::{Ptr, PtrMut}
};
#[cfg(test)]
mod tests;
pub use bevy_trait_resource_macro::trait_resource;
#[doc(hidden)]
pub mod imports {
pub use bevy::ecs::{
world::World,
system::Resource,
};
}
pub trait TraitResource: 'static {}
#[doc(hidden)]
pub trait TraitResourceMarker<Trait: ?Sized + TraitResource> {
type Covered: Resource;
fn cast(_: *mut u8) -> *mut Trait;
}
/// Turns an untyped pointer into a trait object pointer,
/// for a specific erased concrete type.
struct DynCtor<Trait: ?Sized> {
cast: unsafe fn(*mut u8) -> *mut Trait,
}
impl<T: ?Sized> Copy for DynCtor<T> {}
impl<T: ?Sized> Clone for DynCtor<T> {
fn clone(&self) -> Self {
*self
}
}
impl<Trait: ?Sized> DynCtor<Trait> {
#[inline]
unsafe fn cast(self, ptr: Ptr) -> &Trait {
&*(self.cast)(ptr.as_ptr())
}
#[inline]
unsafe fn cast_mut(self, ptr: PtrMut) -> &mut Trait {
&mut *(self.cast)(ptr.as_ptr())
}
}
struct TraitData<Trait: ?Sized> {
resource_component_id: ComponentId,
trait_ptr: DynCtor<Trait>,
}
impl<T: ?Sized> Copy for TraitData<T> {}
impl<T: ?Sized> Clone for TraitData<T> {
fn clone(&self) -> Self {
*self
}
}
#[derive(Resource)]
struct TraitResourceRegistry<Trait: ?Sized> {
trait_data: Vec<TraitData<Trait>>,
}
impl<Trait: ?Sized> TraitResourceRegistry<Trait> {
fn empty() -> Self {
Self { trait_data: vec![] }
}
}
impl<Trait: ?Sized> Default for TraitResourceRegistry<Trait> {
fn default() -> Self {
Self::empty()
}
}
impl<Trait: ?Sized + TraitResource> TraitResourceRegistry<Trait> {
/// Registers data for resource trait.
/// Overrides data with same component id.
fn register(&mut self, trait_data: TraitData<Trait>) {
let exists_in_index = self
.trait_data
.iter()
.position(|data| data.resource_component_id == trait_data.resource_component_id);
if let Some(index) = exists_in_index {
self.trait_data[index] = trait_data;
} else {
self.trait_data.push(trait_data);
}
}
/// Unregister the component from the registry.
/// Returns the new length of the registry.
fn unregister(&mut self, resource_component_id: ComponentId) -> usize {
self.trait_data.retain(|data| data.resource_component_id != resource_component_id);
self.trait_data.len()
}
}
/// An [`Iterator`] over resources as mutables that implements a trait.
pub struct TraitResourceIteratorMut<'w, Trait: ?Sized + TraitResource> {
world: &'w mut World,
cursor: usize,
_marker: PhantomData<Trait>
}
impl<'w, Trait: ?Sized + TraitResource> TraitResourceIteratorMut<'w, Trait> {
fn new(world: &'w mut World) -> Self {
Self {
world,
cursor: 0,
_marker: PhantomData
}
}
}
impl<'w, Trait: ?Sized + TraitResource> Iterator for TraitResourceIteratorMut<'w, Trait> {
type Item = Option<&'w mut Trait>;
fn next(&mut self) -> Option<Self::Item> {
// TODO: Avoid getting resource every next call? (This is done because we cant have two mutable borrows of world).
if let Some(registry) = self.world.get_resource_mut::<TraitResourceRegistry<Trait>>() {
if self.cursor >= registry.trait_data.len() {
return None;
}
let data = registry.trait_data[self.cursor];
self.cursor += 1;
if let Some(mut ptr) = self.world.get_resource_mut_by_id(data.resource_component_id) {
// SAFETY: We know that the pointer is valid because we got it from the world.
// We are also guaranteed that there is no duplicates of resource_component_id and resources
// and we can therefore "guarantee" that the iterator will only return one mutable
// reference to a single resource. So this should be OK?
let raw_ptr = unsafe { data.trait_ptr.cast_mut(ptr.as_mut()) as *mut Trait };
Some(Some(unsafe { &mut *raw_ptr }))
} else {
Some(None)
}
} else {
None
}
}
}
/// An [`Iterator`] over resources that implements a trait.
pub struct TraitResourceIterator<'w, Trait: ?Sized + TraitResource> {
registry: Option<&'w TraitResourceRegistry<Trait>>,
world: &'w World,
cursor: usize,
}
impl<'w, Trait: ?Sized + TraitResource> TraitResourceIterator<'w, Trait> {
fn new(world: &'w World) -> Self {
Self {
registry: world.get_resource::<TraitResourceRegistry<Trait>>(),
world,
cursor: 0,
}
}
}
impl<'w, Trait: ?Sized + TraitResource> Iterator for TraitResourceIterator<'w, Trait> {
type Item = Option<&'w Trait>;
fn next(&mut self) -> Option<Self::Item> {
if let Some(registry) = self.registry {
if self.cursor >= registry.trait_data.len() {
return None
}
let data = registry.trait_data[self.cursor];
self.cursor += 1;
if let Some(ptr) = self.world.get_resource_by_id(data.resource_component_id) {
Some(Some(unsafe { data.trait_ptr.cast(ptr) }))
} else {
Some(None)
}
} else {
None
}
}
}
pub trait TraitResourceExt {
/// Inserts a resource into the world and registers its trait.
/// if the resource already exists, it will be overridden.
fn insert_resource_as<Trait: ?Sized + TraitResource, R: Resource>(&mut self, resource: R) -> &mut Self
where (R,): TraitResourceMarker<Trait, Covered = R>;
/// Initializes a resource into the world and registers its trait.
/// if the resource already exists, it will be overridden.
fn init_resource_as<Trait: ?Sized + TraitResource, R: Resource + Default>(&mut self) -> &mut Self
where (R,): TraitResourceMarker<Trait, Covered = R>;
// ?: Should this maybe warn instead of panic?
/// Registers a resource as implementing a trait.
/// If the resource is already registered nothing will happen.
/// # Panics
/// Panics if the resource does not exist.
fn register_resource_as<Trait: ?Sized + TraitResource, R: Resource>(&mut self) -> &mut Self
where (R,): TraitResourceMarker<Trait, Covered = R>;
/// Get [`TraitResourceIterator<Trait>`]
fn get_resources_trait<Trait: ?Sized + TraitResource>(&self) -> TraitResourceIterator<Trait>;
/// Get [`TraitResourceIteratorMut<Trait>`]
fn get_resources_trait_mut<Trait: ?Sized + TraitResource>(&mut self) -> TraitResourceIteratorMut<Trait>;
/// Unregister a resource from trait.
fn unregister_resource_from_trait<Trait: ?Sized + TraitResource, R: Resource>(&mut self)
where (R,): TraitResourceMarker<Trait, Covered = R>;
}
impl TraitResourceExt for World {
fn insert_resource_as<Trait: ?Sized + TraitResource, R: Resource>(
&mut self,
resource: R,
) -> &mut Self
where
(R,): TraitResourceMarker<Trait, Covered = R>,
{
self.insert_resource(resource);
self.register_resource_as::<Trait, R>();
self
}
fn init_resource_as<Trait: ?Sized + TraitResource, R: Resource + Default>(&mut self) -> &mut Self
where
(R,): TraitResourceMarker<Trait, Covered = R>
{
self.insert_resource_as::<Trait, R>(R::default());
self
}
fn register_resource_as<Trait: ?Sized + TraitResource, R: Resource>(&mut self) -> &mut Self
where
(R,): TraitResourceMarker<Trait, Covered = R>,
{
let resource_id = self
.components()
.resource_id::<R>()
.expect("Trying to register a nonexistent resource");
let resource_registry = self
.get_resource_or_insert_with::<TraitResourceRegistry<Trait>>(default)
.into_inner();
let trait_data = TraitData {
resource_component_id: resource_id,
trait_ptr: DynCtor { cast: <(R,)>::cast },
};
resource_registry.register(trait_data);
self
}
fn get_resources_trait<Trait: ?Sized + TraitResource>(&self) -> TraitResourceIterator<Trait> {
TraitResourceIterator::new(self)
}
fn get_resources_trait_mut<Trait: ?Sized + TraitResource>(&mut self) -> TraitResourceIteratorMut<Trait> {
TraitResourceIteratorMut::new(self)
}
// ? Should this maybe warn if the resource does not exists, because we should
// ? unregister before removing the resource if we also want to remove the resource
// Also removes the registry if it is empty.
fn unregister_resource_from_trait<Trait: ?Sized + TraitResource, R: Resource>(&mut self)
where
(R,): TraitResourceMarker<Trait, Covered = R>
{
let resource_id_opt = self
.components()
.resource_id::<R>();
if let Some(resource_id) = resource_id_opt {
match self.get_resource_mut::<TraitResourceRegistry<Trait>>() {
Some(mut registry) => {
let new_size = registry.unregister(resource_id);
if new_size == 0 {
self.remove_resource::<TraitResourceRegistry<Trait>>();
}
},
_ => {}
}
}
}
}
impl TraitResourceExt for App {
fn insert_resource_as<Trait: ?Sized + TraitResource, R: Resource>(
&mut self,
resource: R,
) -> &mut Self
where
(R,): TraitResourceMarker<Trait, Covered = R>,
{
self.world.insert_resource_as::<Trait, R>(resource);
self
}
fn init_resource_as<Trait: ?Sized + TraitResource, R: Resource + Default>(&mut self) -> &mut Self
where
(R,): TraitResourceMarker<Trait, Covered = R>
{
self.world.init_resource_as::<Trait, R>();
self
}
fn register_resource_as<Trait: ?Sized + TraitResource, R: Resource>(&mut self) -> &mut Self
where
(R,): TraitResourceMarker<Trait, Covered = R>
{
self.world.register_resource_as::<Trait, R>();
self
}
fn get_resources_trait<Trait: ?Sized + TraitResource>(&self) -> TraitResourceIterator<Trait> {
self.world.get_resources_trait::<Trait>()
}
fn get_resources_trait_mut<Trait: ?Sized + TraitResource>(&mut self) -> TraitResourceIteratorMut<Trait> {
self.world.get_resources_trait_mut::<Trait>()
}
fn unregister_resource_from_trait<Trait: ?Sized + TraitResource, R: Resource>(&mut self)
where
(R,): TraitResourceMarker<Trait, Covered = R>
{
self.world.unregister_resource_from_trait::<Trait, R>();
}
}