pub struct TnuaRigidBodyTracker {
    pub translation: Vector3,
    pub rotation: Quaternion,
    pub velocity: Vector3,
    pub angvel: Vector3,
    pub gravity: Vector3,
}
Expand description

Newtonian state of the rigid body.

Tnua takes the position and rotation of the rigid body from its GlobalTransform, but things like velocity are dependent on the physics engine. The physics backend is responsible for updating this component from the physics engine during TnuaPipelineStages::Sensors.

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§translation: Vector3§rotation: Quaternion§velocity: Vector3§angvel: Vector3

Angular velocity as the rotation axis multiplied by the rotation speed in radians per second. Can be extracted from a quaternion using Quaternion::xyz.

§gravity: Vector3

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impl Component for TnuaRigidBodyTracker
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for TnuaRigidBodyTracker

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TnuaRigidBodyTracker

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fn default() -> Self

Returns the “default value” for a type. Read more

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Error = <U as TryFrom<T>>::Error

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