Crate bevy_steamworks

source ·
Expand description

This crate provides a Bevy plugin for integrating with the Steamworks SDK.

The underlying steamworks crate comes bundled with the redistributable dynamic libraries a compatible version of the SDK. Currently it’s v153a.

§Usage

To add the plugin to your app, simply add the SteamworksPlugin to your App. This will require the AppId provided to you by Valve for initialization.

use bevy::prelude::*;
use bevy_steamworks::*;

fn main() {
  // Use the demo Steam AppId for SpaceWar
  App::new()
      // it is important to add the plugin before `RenderPlugin` that comes with `DefaultPlugins`
      .add_plugins(SteamworksPlugin::init_app(480).unwrap())
      .add_plugins(DefaultPlugins)
      .run()
}

The plugin adds Client as a Bevy ECS resource, which can be accessed like any other resource in Bevy. The client implements Send and Sync and can be used to make requests via the SDK from any of Bevy’s threads.

The plugin will automatically call SingleClient::run_callbacks on the Bevy every tick in the First schedule, so there is no need to run it manually.

All callbacks are forwarded as Events and can be listened to in the a Bevy idiomatic way:

use bevy::prelude::*;
use bevy_steamworks::*;

fn steam_system(steam_client: Res<Client>) {
  for friend in steam_client.friends().get_friends(FriendFlags::IMMEDIATE) {
    println!("Friend: {:?} - {}({:?})", friend.id(), friend.name(), friend.state());
  }
}

fn main() {
  // Use the demo Steam AppId for SpaceWar
  App::new()
      // it is important to add the plugin before `RenderPlugin` that comes with `DefaultPlugins`
      .add_plugins(SteamworksPlugin::init_app(480).unwrap())
      .add_plugins(DefaultPlugins)
      .add_systems(Startup, steam_system)
      .run()
}

Modules§

Structs§

Enums§

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Traits§

Functions§

  • Returns true if the app wasn’t launched through steam and begins relaunching it, the app should exit as soon as possible.

Type Aliases§