Struct bevy_steamworks::stats::AchievementHelper [−][src]
pub struct AchievementHelper<'parent, M> { /* fields omitted */ }
Expand description
Achievement API.
Methods require
request_current_stats()
to have been called and a successful UserStatsReceived
callback processed.
Example
// Unlock the 'WIN_THE_GAME' achievement client.user_stats().achievement("WIN_THE_GAME").set()?;
Implementations
Gets the unlock status of the Achievement.
This call only modifies Steam’s in-memory state so it is quite cheap. To send the unlock
status to the server and to trigger the Steam overlay notification you must call
store_stats()
.
Fails if this achievement’s ‘API Name’ is unknown, or unsuccessful
UserStatsReceived
.
Unlocks an achievement.
This call only modifies Steam’s in-memory state so it is quite cheap. To send the unlock
status to the server and to trigger the Steam overlay notification you must call
store_stats()
.
Fails if this achievement’s ‘API Name’ is unknown, or unsuccessful
UserStatsReceived
.
Resets the unlock status of an achievement.
This call only modifies Steam’s in-memory state so it is quite cheap. To send the unlock
status to the server and to trigger the Steam overlay notification you must call
store_stats()
.
Fails if this achievement’s ‘API Name’ is unknown, or unsuccessful
UserStatsReceived
.
Auto Trait Implementations
impl<'parent, M> RefUnwindSafe for AchievementHelper<'parent, M> where
M: RefUnwindSafe,
impl<'parent, M> !Send for AchievementHelper<'parent, M>
impl<'parent, M> !Sync for AchievementHelper<'parent, M>
impl<'parent, M> Unpin for AchievementHelper<'parent, M>
impl<'parent, M> UnwindSafe for AchievementHelper<'parent, M> where
M: RefUnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
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