Struct bevy_steamworks::stats::AchievementHelper [−][src]
pub struct AchievementHelper<'parent, M> { /* fields omitted */ }
Achievement API.
Methods require
request_current_stats()
to have been called and a successful UserStatsReceived
callback processed.
Example
// Unlock the 'WIN_THE_GAME' achievement client.user_stats().achievement("WIN_THE_GAME").set()?;
Implementations
impl<'_, M> AchievementHelper<'_, M>
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impl<'_, M> AchievementHelper<'_, M>
[src]pub fn get(&self) -> Result<bool, ()>
[src]
pub fn get(&self) -> Result<bool, ()>
[src]Gets the unlock status of the Achievement.
This call only modifies Steam’s in-memory state so it is quite cheap. To send the unlock
status to the server and to trigger the Steam overlay notification you must call
store_stats()
.
Fails if this achievement’s ‘API Name’ is unknown, or unsuccessful
UserStatsReceived
.
pub fn set(&self) -> Result<(), ()>
[src]
pub fn set(&self) -> Result<(), ()>
[src]Unlocks an achievement.
This call only modifies Steam’s in-memory state so it is quite cheap. To send the unlock
status to the server and to trigger the Steam overlay notification you must call
store_stats()
.
Fails if this achievement’s ‘API Name’ is unknown, or unsuccessful
UserStatsReceived
.
pub fn clear(&self) -> Result<(), ()>
[src]
pub fn clear(&self) -> Result<(), ()>
[src]Resets the unlock status of an achievement.
This call only modifies Steam’s in-memory state so it is quite cheap. To send the unlock
status to the server and to trigger the Steam overlay notification you must call
store_stats()
.
Fails if this achievement’s ‘API Name’ is unknown, or unsuccessful
UserStatsReceived
.
Auto Trait Implementations
impl<'parent, M> RefUnwindSafe for AchievementHelper<'parent, M> where
M: RefUnwindSafe,
M: RefUnwindSafe,
impl<'parent, M> !Send for AchievementHelper<'parent, M>
impl<'parent, M> !Sync for AchievementHelper<'parent, M>
impl<'parent, M> Unpin for AchievementHelper<'parent, M>
impl<'parent, M> UnwindSafe for AchievementHelper<'parent, M> where
M: RefUnwindSafe,
M: RefUnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
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) to &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
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Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,