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use crate::*;
impl<'c, 'w: 'c, 's: 'c> ActionsProxy<'c> for Commands<'w, 's> {
type Modifier = AgentCommandsActions<'c, 'w, 's>;
fn actions(&'c mut self, agent: Entity) -> AgentCommandsActions<'c, 'w, 's> {
AgentCommandsActions {
agent,
config: AddConfig::default(),
commands: self,
}
}
}
pub struct AgentCommandsActions<'c, 'w, 's> {
agent: Entity,
config: AddConfig,
commands: &'c mut Commands<'w, 's>,
}
impl ModifyActions for AgentCommandsActions<'_, '_, '_> {
fn config(&mut self, config: AddConfig) -> &mut Self {
self.config = config;
self
}
fn add(&mut self, action: impl IntoBoxedAction) -> &mut Self {
let agent = self.agent;
let config = self.config;
self.commands.add(move |world: &mut World| {
world.add_action(agent, config, action);
});
self
}
fn add_many(&mut self, mode: ExecutionMode, actions: impl BoxedActionIter) -> &mut Self {
let agent = self.agent;
let config = self.config;
self.commands.add(move |world: &mut World| {
world.add_actions(agent, config, mode, actions);
});
self
}
fn next(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.add(move |world: &mut World| {
world.next_action(agent);
});
self
}
fn cancel(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.add(move |world: &mut World| {
world.cancel_action(agent);
});
self
}
fn pause(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.add(move |world: &mut World| {
world.pause_action(agent);
});
self
}
fn skip(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.add(move |world: &mut World| {
world.skip_action(agent);
});
self
}
fn clear(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.add(move |world: &mut World| {
world.clear_actions(agent);
});
self
}
}