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use crate::*;
#[allow(clippy::type_complexity)]
pub struct ActionCommands(Vec<Box<dyn FnOnce(&mut World)>>);
impl ActionCommands {
fn push<F>(&mut self, f: F)
where
F: FnOnce(&mut World) + 'static,
{
self.0.push(Box::new(f));
}
pub(super) fn new() -> Self {
Self(Vec::new())
}
pub(super) fn apply(self, world: &mut World) {
for cmd in self.0 {
cmd(world);
}
}
pub fn add<F>(&mut self, f: F) -> &mut Self
where
F: FnOnce(&mut World) + 'static,
{
self.push(f);
self
}
}
impl<'a> ActionsProxy<'a> for ActionCommands {
type Modifier = AgentActions<'a>;
fn actions(&'a mut self, agent: Entity) -> AgentActions<'a> {
AgentActions {
agent,
config: AddConfig::default(),
commands: self,
}
}
}
pub struct AgentActions<'a> {
agent: Entity,
config: AddConfig,
commands: &'a mut ActionCommands,
}
impl ModifyActions for AgentActions<'_> {
fn config(&mut self, config: AddConfig) -> &mut Self {
self.config = config;
self
}
fn add(&mut self, action: impl IntoBoxedAction) -> &mut Self {
let agent = self.agent;
let config = self.config;
self.commands.push(move |world| {
world.add_action(agent, config, action);
});
self
}
fn add_many(&mut self, mode: ExecutionMode, actions: impl BoxedActionIter) -> &mut Self {
let agent = self.agent;
let config = self.config;
self.commands.push(move |world| {
world.add_actions(agent, config, mode, actions);
});
self
}
fn next(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.push(move |world| {
world.next_action(agent);
});
self
}
fn cancel(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.push(move |world| {
world.cancel_action(agent);
});
self
}
fn pause(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.push(move |world| {
world.pause_action(agent);
});
self
}
fn skip(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.push(move |world| {
world.skip_action(agent);
});
self
}
fn clear(&mut self) -> &mut Self {
let agent = self.agent;
self.commands.push(move |world| {
world.clear_actions(agent);
});
self
}
}