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use bevy_ecs::prelude::*;
use crate::*;
impl<'w: 'a, 's: 'a, 'a> ActionsProxy<'a> for Commands<'w, 's> {
type Modifier = EntityCommandsActions<'w, 's, 'a>;
fn actions(&'a mut self, entity: Entity) -> EntityCommandsActions<'w, 's, 'a> {
EntityCommandsActions {
entity,
config: AddConfig::default(),
commands: self,
}
}
}
pub struct EntityCommandsActions<'w, 's, 'a> {
entity: Entity,
config: AddConfig,
commands: &'a mut Commands<'w, 's>,
}
impl<'w, 's, 'a> ModifyActions for EntityCommandsActions<'w, 's, 'a> {
type Builder = ActionCommandsBuilder<'w, 's, 'a>;
fn config(mut self, config: AddConfig) -> Self {
self.config = config;
self
}
fn add<T: IntoAction>(self, action: T) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).config(self.config).add(action);
});
self
}
fn next(self) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).next();
});
self
}
fn finish(self) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).finish();
});
self
}
fn pause(self) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).pause();
});
self
}
fn stop(self, reason: StopReason) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).stop(reason);
});
self
}
fn skip(self) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).skip();
});
self
}
fn clear(self) -> Self {
self.commands.add(move |world: &mut World| {
world.actions(self.entity).clear();
});
self
}
fn builder(self) -> Self::Builder {
ActionCommandsBuilder {
config: AddConfig::default(),
actions: Vec::new(),
modifier: self,
}
}
}
pub struct ActionCommandsBuilder<'w, 's, 'a> {
config: AddConfig,
actions: Vec<(Box<dyn Action>, AddConfig)>,
modifier: EntityCommandsActions<'w, 's, 'a>,
}
impl<'w, 's, 'a> ActionBuilder for ActionCommandsBuilder<'w, 's, 'a> {
type Modifier = EntityCommandsActions<'w, 's, 'a>;
fn config(mut self, config: AddConfig) -> Self {
self.config = config;
self
}
fn push<T: IntoAction>(mut self, action: T) -> Self {
self.actions.push((action.into_boxed(), self.config));
self
}
fn reverse(mut self) -> Self {
self.actions.reverse();
self
}
fn submit(self) -> Self::Modifier {
self.modifier.commands.add(move |world: &mut World| {
let mut wa = world.actions(self.modifier.entity);
for (action, config) in self.actions {
wa = wa.config(config).add(action);
}
});
self.modifier
}
}