pub fn run_reloadable_hooks(
instances: Query<'_, '_, (Entity, &Handle<Scene>, &SceneInstance, &Hook)>,
scene_manager: Res<'_, SceneSpawner>,
assets: Res<'_, AssetServer>,
world: &World,
cmds: Commands<'_, '_>,
)
Expand description
Run Hook
s and respawn scenes according to Hook::state
.