Function run_hooks

Source
pub fn run_hooks(
    unloaded_instances: Query<'_, '_, (Entity, &SceneInstance, &SceneHook), Without<SceneHooked>>,
    scene_manager: Res<'_, SceneSpawner>,
    world: &World,
    cmds: Commands<'_, '_>,
)
Expand description

Run once SceneHooks added to SceneBundle or DynamicSceneBundle when the scenes are loaded.