pub fn run_hooks(
unloaded_instances: Query<'_, '_, (Entity, &SceneInstance, &SceneHook), Without<SceneHooked>>,
scene_manager: Res<'_, SceneSpawner>,
world: &World,
cmds: Commands<'_, '_>,
)
Expand description
Run once SceneHook
s added to SceneBundle
or
DynamicSceneBundle
when the scenes are loaded.