Expand description

Systems to insert components on loaded scenes.

Please see the SceneHook trait documentation or the Readme for detailed usage examples.

If SceneHook is too weak for you and you need access to queries or world resources (mutable or not), you can use world::SceneHook instead.

Modules

SceneHook with access to the bevy World.

Structs

Add this as a component to any entity to trigger <T as SceneHook>::hook

Traits

Define systems to handle adding components to entites named in a loaded scene.