Crate bevy_scene_hook
source · [−]Expand description
Systems to insert components on loaded scenes.
Please see the SceneHook trait documentation or the
Readme for detailed
usage examples.
If SceneHook is too weak for you and you need access to queries or world
resources (mutable or not), you can use world::SceneHook instead.
Modules
SceneHook with access to the bevy World.
Structs
Add this as a component to any entity to trigger
<T as SceneHook>::hook
Traits
Define systems to handle adding components to entites named in a loaded scene.