pub fn build_ui_transform(
translate_x: Option<Val>,
translate_y: Option<Val>,
scale: Option<f32>,
scale_x: Option<f32>,
scale_y: Option<f32>,
rotate: Option<f32>,
) -> UiTransformExpand description
Build a UiTransform from the six scalar transform channels (each None
stays at identity: no translation, unit scale, no rotation). scale is
uniform; scale_x/scale_y override a single axis. Shared by the animated
node apply and bevy-react’s static/transition transform path so the channel
semantics stay identical across both.